tag:blogger.com,1999:blog-69231007038156804572024-03-12T22:23:10.180-07:00Modern GamesModern Gameshttp://www.blogger.com/profile/15449852229356898519noreply@blogger.comBlogger36125tag:blogger.com,1999:blog-6923100703815680457.post-23308125468748068742012-03-01T22:49:00.000-08:002012-03-01T22:49:39.797-08:00Naruto Shippuden: Ultimate Ninja Storm Generations<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjs2xAM53vcBIP6aj9KHItI2eyE5WemeI_AIlWbr5hFYy1k5RjgFBJ5reJKqFwOdAsVqeGQy_4tIlt6KYD4GD1hzVbGwmC9pu51Pe0cmJKVD-gumJUU2UpJef_gkrMDX9V7Rcp2DglF5xCF/s1600/300px-Naruto_Shippudden_UNSG_box_PS3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjs2xAM53vcBIP6aj9KHItI2eyE5WemeI_AIlWbr5hFYy1k5RjgFBJ5reJKqFwOdAsVqeGQy_4tIlt6KYD4GD1hzVbGwmC9pu51Pe0cmJKVD-gumJUU2UpJef_gkrMDX9V7Rcp2DglF5xCF/s320/300px-Naruto_Shippudden_UNSG_box_PS3.jpg" width="270" /></a></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><b>Naruto Shippūden: Ultimate Ninja Storm Generations</b> is the sequel to <i>Naruto Shippūden: Ultimate Ninja Storm 2</i>. It will be released on 30 March 2012 for Europe, March 13th for North America, and February 23rd in Japan for the PlayStation 3 and Xbox 360 and will support worldwide online matches. It is assumed this game will start from the beginning of <i>Naruto</i>, from the Land of Waves Arc, all the way to the Confining the Jinchūriki Arc. <span style="font-family: Arial,Helvetica,sans-serif;">This title features both characters from the prequels </span><i style="font-family: Arial,Helvetica,sans-serif;">Naruto: Ultimate Ninja Storm</i><span style="font-family: Arial,Helvetica,sans-serif;"> and </span><i style="font-family: Arial,Helvetica,sans-serif;">Naruto Shippuden: Ultimate Ninja Storm 2</i><span style="font-family: Arial,Helvetica,sans-serif;">, thus featuring two incarnations from characters who noticeably changed across the series, alongside the newly introduced. The gameplay from its prequels has been modified for faster battles while interaction between players was improved through a series of </span>collectible cards<span style="font-family: Arial,Helvetica,sans-serif;"> that allows them to compete between each other to obtain new content. Additionally, the game shows original storylines produced by the group in charge of </span><i style="font-family: Arial,Helvetica,sans-serif;">Naruto</i><span style="font-family: Arial,Helvetica,sans-serif; padding-left: 0.1em;">'</span><span style="font-family: Arial,Helvetica,sans-serif;">s </span>animated<span style="font-family: Arial,Helvetica,sans-serif;"> adaptations, </span>Studio Pierrot<span style="font-family: Arial,Helvetica,sans-serif;">.</span></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><span style="font-family: Arial,Helvetica,sans-serif;"><b>Gameplay</b></span></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMTsBCysr5POc7nJ6qwgskfirpOeQDeLtGcrp9SyT6c1gv1b-VgFwpB5dkY523bVH2-63WJ12JBGKZdm7asI5rpB3WPQzicPyCFSMoWw02yltN5JZwWedATS1TD1Ae0n4tRtUSFz2obEyz/s1600/225px-Naruto_shippuden_ultimate_ninja_storm_generations_57_605x.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMTsBCysr5POc7nJ6qwgskfirpOeQDeLtGcrp9SyT6c1gv1b-VgFwpB5dkY523bVH2-63WJ12JBGKZdm7asI5rpB3WPQzicPyCFSMoWw02yltN5JZwWedATS1TD1Ae0n4tRtUSFz2obEyz/s1600/225px-Naruto_shippuden_ultimate_ninja_storm_generations_57_605x.jpg" /></a><span style="font-family: Arial,Helvetica,sans-serif;"> While carrying several elements previously seen in the prequels, such as playing the story mode and online tournaments, the game will see several new features and changes. The battle system has been modified for faster gameplay. The game now implements a new status meter that limits the amount of substitution jutsu that can be performed. One of the new additions to the game is the "Beast Mode", also known as "Awakening Mode", in which a character transforms into a beast with stronger attacks should they be about to be defeated. For example, Part II Naruto Uzumaki would change into his Nine-Tails Chakra Mode that enhances his abilities, while Part II Sasuke Uchiha would summon Susanoo, a massive ethereal warrior that aids him in combat. Players will also be able to use real collectible cards to unlock new content and gain advantages in the fights.</span> The story mode is divided between both Part I and Part II from the series, respectively featuring the younger and older incarnations from the series' characters. The role-playing game elements from Naruto Shippūden: Ultimate Ninja Storm 2's story mode were removed in favor of consecutive battles, thus reducing the time spent during the mode. Although it mainly focuses on Naruto Uzumaki's adventures, it will feature new sidestories lead by supporting characters such as Minato Namikaze and Itachi Uchiha that will expand their backgrounds. While the game covers both Part I and Part II, all of the characters created for the original episodes will be playable. New animated cutscenes will be used for the story mode. With 72 playable characters and 15 supports, the game will include the debut of the new Kage introduced in Part II, as well as Kakashi Hatake's team during his childhood. Few characters will appear assisting such as Fū and Torune who are teamed up with Danzō Shimura. </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><b>Features:</b></div><ul style="font-family: Arial,Helvetica,sans-serif;"><li>Play as a huge range of characters from every generation of the NARUTO saga for the first time on PS3. </li>
<li>Compete in a huge range of online multiplayer modes via PlayStation Network including Raikage and Sasuke Uchiha. </li>
<li>Prepare for the return of NARUTO favourites Zabuza and Haku for the first time since the launch of the original anime. <b> </b></li>
</ul><span style="font-size: x-small;"><span style="font-family: Arial,Helvetica,sans-serif;">Naruto Shippuden: Ultimate Ninja Storm Generations trailer:</span></span><br />
<div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://2.gvt0.com/vi/5RMeqvbp__Y/0.jpg" height="266" width="320"><param name="movie" value="http://www.youtube.com/v/5RMeqvbp__Y&fs=1&source=uds" /><param name="bgcolor" value="#FFFFFF" /><embed width="320" height="266" src="http://www.youtube.com/v/5RMeqvbp__Y&fs=1&source=uds" type="application/x-shockwave-flash"></embed></object> </div><div class="separator" style="clear: both; text-align: justify;"><span style="font-family: Arial,Helvetica,sans-serif;"><b>(Relase Date: 30 March 2012)</b></span> </div><span style="font-size: x-small;"><span style="font-family: Arial,Helvetica,sans-serif;"> </span></span><b> </b> <br />
<div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><span style="font-family: Arial,Helvetica,sans-serif;"> </span></div>Modern Gameshttp://www.blogger.com/profile/15449852229356898519noreply@blogger.com1tag:blogger.com,1999:blog-6923100703815680457.post-49145788219001684232012-02-29T06:09:00.000-08:002012-02-29T06:09:13.007-08:00Exchange Link<span style="font-family: Arial,Helvetica,sans-serif;">Hi all :), for someone need to ask exchange link, now you can give me a comment to add my link and i will add your link too:</span><br />
<br />
<span style="font-family: Arial,Helvetica,sans-serif;">Blog Name: ModernGames </span><br />
<span style="font-family: Arial,Helvetica,sans-serif;">URL: http://www.gamefavourite.blogspot.com </span><br />
<br />
<span style="font-family: Arial,Helvetica,sans-serif;">please give me a comment to add your links too </span><br />
<span style="font-family: Arial,Helvetica,sans-serif;">thanks before :) </span>Modern Gameshttp://www.blogger.com/profile/15449852229356898519noreply@blogger.com1tag:blogger.com,1999:blog-6923100703815680457.post-74479362804590295192012-02-25T17:11:00.001-08:002012-02-25T17:13:31.737-08:00FIFA Street<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxcYp08_xFi_GYgeUtdX1WpDv3fyz8ggYsFOgASytu2_yvQSuYdqvV7BDmOp4k-M8tdig1V6-LFO6Cpv4HHXVcKUveJDChv5DlQXgbn1Qc8amb0cgupt42OAhkfAO8PWGi5gmsA3OR-jBX/s1600/250px-Fifa_street_2012.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgxcYp08_xFi_GYgeUtdX1WpDv3fyz8ggYsFOgASytu2_yvQSuYdqvV7BDmOp4k-M8tdig1V6-LFO6Cpv4HHXVcKUveJDChv5DlQXgbn1Qc8amb0cgupt42OAhkfAO8PWGi5gmsA3OR-jBX/s1600/250px-Fifa_street_2012.jpg" style="cursor: move;" /></a></div><div style="color: #cccccc; font-family: Arial,Helvetica,sans-serif; text-align: justify;"><span style="font-size: small;"><span style="line-height: 18px; text-align: left;">From the creators of the award-winning EA SPORTS FIFA Football franchise, and inspired by street football styles and stars from around the world, </span><i style="line-height: 18px; text-align: left;">FIFA Street</i><span style="line-height: 18px; text-align: left;"> is the most authentic street football game ever made. Enjoy a unique and fun experience where everything from the environments to the gear to the music is true to the sport and its culture.</span></span></div><div style="color: #cccccc; text-align: justify;"><span style="font-size: small;"> </span></div><div style="color: #cccccc; font-family: arial,helvetica,clean,sans-serif; line-height: 18px; margin: 0px 0px 1em; padding: 0px; text-align: justify;"><span style="font-size: small;"> Whether performing one panna after another without breaking a sweat the way the game is played in Amsterdam, or a physical, fight-for-possession style the way players compete in London, fans will enjoy a superior fidelity of ball control and responsiveness than anything ever experienced. Plus, for the first time ever, utilize aerial skills to maneuver past opponents, an all-new sophisticated wall-play mechanic and over 50 brand new spectacular skill moves.</span></div><div style="color: #cccccc; font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>FIFA Street</b></i> (also known as <i><b>FIFA Street 4 or FIFA Street 2012</b></i>) is a forthcoming game in EA Sports' <i>FIFA Street</i> franchise based on street football. It will be the first such game in almost four years, and a reboot for the series. <i>FIFA Street</i> is being developed by some of the same team behind <i>FIFA 12</i>, including creative director Gary Paterson, and will use the <i>FIFA 12</i> game engine.<sup class="reference" id="cite_ref-gamespot_1-1"><a href="http://en.wikipedia.org/wiki/FIFA_Street_%282012_video_game%29#cite_note-gamespot-1"></a></sup><sup class="reference" id="cite_ref-gamesradar_2-1"><a href="http://en.wikipedia.org/wiki/FIFA_Street_%282012_video_game%29#cite_note-gamesradar-2"></a></sup> Sid Misra, the line producer for <i>FIFA Street</i>, promised "the first true quality street football experience."<sup class="reference" id="cite_ref-5"><a href="http://en.wikipedia.org/wiki/FIFA_Street_%282012_video_game%29#cite_note-5"></a></sup></div><div style="color: #cccccc; font-family: Arial,Helvetica,sans-serif; text-align: justify;"></div><div style="color: #cccccc; font-family: Arial,Helvetica,sans-serif; text-align: justify;">The game was first announced on 16 August 2011 at the Gamescom event in Germany, and will be released on the Xbox 360 and PlayStation 3 consoles in March 2012. Along with several other new EA Sports titles, <i>FIFA Street</i> will be available early to purchasers of the EA Sports Season Ticket.<sup class="reference" id="cite_ref-gamesradar_2-2"><a href="http://en.wikipedia.org/wiki/FIFA_Street_%282012_video_game%29#cite_note-gamesradar-2"></a></sup> Lionel Messi will feature on the cover after EA announced, in November 2011, that he had signed a deal to become the new face of the <i>FIFA</i> franchise.<sup class="reference" id="cite_ref-whatculture_6-0"><a href="http://en.wikipedia.org/wiki/FIFA_Street_%282012_video_game%29#cite_note-whatculture-6"></a></sup> The "Adidas All-Star Team" including 13 of the greatest footballers in the world and the Lionel Messi Barcelona-themed venue is available as pre-order bonus.<sup class="reference" id="cite_ref-7"><a href="http://en.wikipedia.org/wiki/FIFA_Street_%282012_video_game%29#cite_note-7"></a></sup> A <i>FIFA Street</i> demo launches on 28 February 2012 on Xbox Live and PSN.</div><div style="color: #cccccc; font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div style="color: #cccccc; font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>Gameplay</b></i></div><div style="color: #cccccc; font-family: Arial,Helvetica,sans-serif; text-align: justify;"><span style="font-size: small;"><i><b> </b></i> In an effort to make the game more "authentic", the stylised cartoon-like visuals of previous games in the series has been dropped in favour of a more realistic look, though there will still be the same emphasis on skill moves and tricks. The focus is once again on fast-paced games involving small teams of five or six players per side, one-on-one, and game modes based on panna and futsal also included.<sup class="reference" id="cite_ref-gamespot_1-2"><a href="http://en.wikipedia.org/wiki/FIFA_Street_%282012_video_game%29#cite_note-gamespot-1"></a></sup><sup class="reference" id="cite_ref-ea_3-1"><a href="http://en.wikipedia.org/wiki/FIFA_Street_%282012_video_game%29#cite_note-ea-3"></a></sup> As with the previous games in the series, skill moves are an important element of gameplay. <i>FIFA Street</i> will feature twice as many tricks as are possible in <i>FIFA 12</i>, with much greater variety, and over 50 more than its predecessor <i>FIFA Street 3</i>.<sup class="reference" id="cite_ref-guardian_0-1"><a href="http://en.wikipedia.org/wiki/FIFA_Street_%282012_video_game%29#cite_note-guardian-0"></a></sup><sup class="reference" id="cite_ref-gamespot_1-3"><a href="http://en.wikipedia.org/wiki/FIFA_Street_%282012_video_game%29#cite_note-gamespot-1"></a></sup><sup class="reference" id="cite_ref-fifastreet4de_4-1"><a href="http://en.wikipedia.org/wiki/FIFA_Street_%282012_video_game%29#cite_note-fifastreet4de-4"></a></sup> Other new features will include improved one-touch passing, a feature called Street Ball Control, and a new "ATTACK" dribbling system.<sup class="reference" id="cite_ref-gamesradar_2-3"><a href="http://en.wikipedia.org/wiki/FIFA_Street_%282012_video_game%29#cite_note-gamesradar-2"></a></sup><sup class="reference" id="cite_ref-ea_3-2"><a href="http://en.wikipedia.org/wiki/FIFA_Street_%282012_video_game%29#cite_note-ea-3"></a></sup></span></div><div style="color: #cccccc; text-align: justify;"><span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;"> The game will feature a large number of real-life players from 120 teams of many of the world's biggest leagues, and 35 locations from around the world ranging from </span>Amsterdam<span style="font-family: Arial,Helvetica,sans-serif;"> streets to the beach in </span>Rio de Janeiro<span style="font-family: Arial,Helvetica,sans-serif;">. Each of these arenas will attempt to reflect the style of football played in that country. The game will be the first game in the series to feature both national and club teams</span></span></div><div style="color: #cccccc; font-family: Arial,Helvetica,sans-serif; text-align: justify;"></div><div style="color: #cccccc; font-family: Arial,Helvetica,sans-serif; line-height: 18px; margin: 0px 0px 1em; padding: 0px; text-align: justify;"><br />
</div><div style="color: #cccccc; font-family: Arial,Helvetica,sans-serif; line-height: 18px; margin: 0px 0px 1em; padding: 0px; text-align: justify;"><b>Features:</b></div><ul style="color: #cccccc; text-align: justify;"><li><b> </b><span style="font-family: Arial,Helvetica,sans-serif;">Enjoy a unique, fun-packed experience where everything from the environments to the music is true to street football and its culture. </span></li>
<li style="font-family: Arial,Helvetica,sans-serif;"> Compete everywhere from car parks to prestigious tournaments in 35 locations around the world.</li>
<li><span style="font-family: Arial,Helvetica,sans-serif;"> Play with or against stars of the most popular clubs in the world or real-life street players</span>.</li>
</ul><div style="color: #cccccc; text-align: justify;"><blockquote class="tr_bq"><i><span style="font-family: Arial,Helvetica,sans-serif;">"Free Your Game." </span></i></blockquote></div><div style="color: #cccccc; text-align: justify;"><span style="font-size: x-small;"><span style="font-family: Arial,Helvetica,sans-serif;">FIFA Street 4 (FIFA Street 2012) trailer:</span></span></div><div class="separator" style="clear: both; color: #cccccc; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/6-kzeoPA04A?feature=player_embedded' frameborder='0'></iframe> </div><div class="separator" style="clear: both; color: #cccccc; text-align: justify;"><span style="font-family: Arial,Helvetica,sans-serif;"><i><b>Relase Date: 16 March 2012</b></i></span> </div><div style="color: #cccccc; text-align: justify;"><br />
</div>Modern Gameshttp://www.blogger.com/profile/15449852229356898519noreply@blogger.com0tag:blogger.com,1999:blog-6923100703815680457.post-50464312729246779392012-02-23T03:19:00.000-08:002012-02-23T03:19:37.782-08:00Max Payne 3<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNu1F4EPWLTJThIIZVW1au6ZZYOj4HFxiw0Wg2P2Ij0tFQD5I5U39IeBYvErRdqkAPwXMGuetmJxhFKfz-xzxArZ5bZ7NZ-M5Vt1JU8tYYZhc-9UzXlxlBnZVRAfXNPtbhoTfmc1KUqm4G/s1600/256px-Maxpayne3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNu1F4EPWLTJThIIZVW1au6ZZYOj4HFxiw0Wg2P2Ij0tFQD5I5U39IeBYvErRdqkAPwXMGuetmJxhFKfz-xzxArZ5bZ7NZ-M5Vt1JU8tYYZhc-9UzXlxlBnZVRAfXNPtbhoTfmc1KUqm4G/s320/256px-Maxpayne3.jpg" width="248" /></a></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>Max Payne 3</b></i> is an upcoming video game sequel in the <i>Max Payne</i> franchise published by Rockstar Games for Microsoft Windows, PlayStation 3 and Xbox 360. Development is led by Rockstar Vancouver in collaboration with the New England, London and Toronto studios.<sup class="reference" id="cite_ref-RSStudios_4-0"><a href="http://en.wikipedia.org/wiki/Max_Payne_3#cite_note-RSStudios-4"><span></span><span></span></a></sup><sup class="reference" id="cite_ref-EDGEMay2011_5-0"><a href="http://en.wikipedia.org/wiki/Max_Payne_3#cite_note-EDGEMay2011-5"><span></span><span></span></a></sup> This is the first game in the series not to be developed by Finnish game developer Remedy Entertainment and not being written by series creator Sam Lake.<sup class="reference" id="cite_ref-ref.234_6-0"><a href="http://en.wikipedia.org/wiki/Max_Payne_3#cite_note-ref.234-6"><span></span><span></span></a></sup> The lead writer of <i>Max Payne 3</i> is Dan Houser, who was also the writer of most games in the <i>Grand Theft Auto</i> series, and of <i>Red Dead Redemption</i>.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><b>Gameplay</b></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i>Max Payne 3</i> is a third-person shooter in which the player assumes the role of its titular character, Max Payne. <i>Max Payne 3</i> will feature the over-the-shoulder zoom aiming and cover mechanics. However, these will just serve as garnish to the game's classic run-and-gun shooting<sup class="reference" id="cite_ref-CVGMP3_7-0"><a href="http://en.wikipedia.org/wiki/Max_Payne_3#cite_note-CVGMP3-7"><span></span><span></span></a></sup> <i>Max Payne 3</i> will also make return of bullet-time in action sequences, which the franchise is notable for. In bullet time it will be possible to see every bullet make a hole in your foes.<sup class="reference" id="cite_ref-EGMP3_8-0"><a href="http://en.wikipedia.org/wiki/Max_Payne_3#cite_note-EGMP3-8"><span></span><span></span></a></sup> A "Last Man Standing" mechanic, which gives Max a reprieve from death for a small period if he has one painkiller on him. If the player is able to kill the enemy that delivered the wounding shot with bullets he'll recover enough energy to soldier on.<sup class="reference" id="cite_ref-CVGMP3_7-1"><a href="http://en.wikipedia.org/wiki/Max_Payne_3#cite_note-CVGMP3-7"><span></span><span></span></a></sup></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i>Max Payne 3</i> retains the shoot-dodge mechanic from the previous games. Max will also be able to stay grounded after a dive, which enables him to shoot 360 degrees around. Rockstar has blended physics and animation, so that when Max dives around, he does so appropriately according to his surroundings. Through advanced utilization of the Euphoria physics engine, shooting and killing enemies in <i>Max Payne 3</i> will look noticeably more realistic than in any preceding Rockstar games as well.<sup class="reference" id="cite_ref-EGMP3_8-1"><a href="http://en.wikipedia.org/wiki/Max_Payne_3#cite_note-EGMP3-8"><span></span><span></span></a></sup></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">New to the series are cinematic action movements, essentially interactive cut-scenes. Max must for example leap off a factory balcony, grab hold of a crane's hook and shoot at a crowd of thugs while swinging around in slo-mo. Should a thug get too close, Max can throw a few elbows and feet around to disarm and kill them in one crunching blow.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><b>Features:</b></div><ul><li style="font-family: Arial,Helvetica,sans-serif;">Experience a dark and twisted storyline that follows the legendary Max Payne's journey from vengeful New York detective to broken man out for justice on the mean streets of São Paulo. </li>
<li style="font-family: Arial,Helvetica,sans-serif;"><b> </b>Battle enemies using Max's signature Bullet Time ability in intense, cinematic shoot-outs. </li>
<li><span style="font-family: Arial,Helvetica,sans-serif;">Blast your way through an unprecedented amount of detail as Max uses his weapons and instincts in a desperate search for the truth and a way out. </span></li>
</ul><blockquote class="tr_bq"><i><span style="font-family: Arial,Helvetica,sans-serif;">"Step into a whole new world of pain"</span></i></blockquote><i><span style="font-family: Arial,Helvetica,sans-serif;"><b>(Relase Date: 18 May 2012)</b></span></i><br />
<br />
<span style="font-size: x-small;"><span style="font-family: Arial,Helvetica,sans-serif;">Max Payne 3 Trailer:</span></span><br />
<div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/udF6lgzme-Q?feature=player_embedded' frameborder='0'></iframe></div><span style="font-size: x-small;"><span style="font-family: Arial,Helvetica,sans-serif;"> </span></span><i><span style="font-family: Arial,Helvetica,sans-serif;"><b> </b></span></i><i> </i><br />
<div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><sup class="reference" id="cite_ref-CVG10R_9-0"></sup></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><b> </b> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Arial,Helvetica,sans-serif;"><sup class="reference" id="cite_ref-variety_houser_0-1"></sup></div>Modern Gameshttp://www.blogger.com/profile/15449852229356898519noreply@blogger.com0tag:blogger.com,1999:blog-6923100703815680457.post-18720724609028115312012-02-06T00:25:00.000-08:002012-02-06T00:26:01.210-08:00Resident Evil 6<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUuAZ3hIcUOslDbl3iEwpbH6xhpbHdjAtxK-34ueixobvxV4HVror6P3inwmtepFH3a_XmYJWPZOylShR92-nUwtO0gPA57RbOusXhQwT2o18k-aKid195zz0mML1ze4u8EgDPDKIS5xKa/s1600/250px-ResidentEvil6.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUuAZ3hIcUOslDbl3iEwpbH6xhpbHdjAtxK-34ueixobvxV4HVror6P3inwmtepFH3a_XmYJWPZOylShR92-nUwtO0gPA57RbOusXhQwT2o18k-aKid195zz0mML1ze4u8EgDPDKIS5xKa/s1600/250px-ResidentEvil6.jpg" /></a></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>Resident Evil 6</b></i> is the next upcoming installment into the <i>Resident Evil</i> series. A poster was leaked onto the web on January 19th stating that the game will be released November 20th 2012; this was later confirmed via an official reveal trailer on Capcom's Youtube Page. </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>Story</b></i></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">It has been ten years since the Raccoon City incident and the President of the United States has decided to reveal the truth behind what took place in the belief that it will curb the current resurgence in bioterrorist activity. Due to be by the President’s side is his personal friend and Raccoon City survivor, Leon S. Kennedy, but when the venue suffers a bioterrorist attack, Leon is forced to face a President transformed beyond recognition and make his hardest ever decision. At the same time, Bioterrorism Security Assessment Alliance member Chris Redfield arrives in China, itself under threat of a bioterrorist attack. With no country safe from these attacks and the ensuing outbreaks, the entire world’s population is united by a common fear that there is no hope left. </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>Gameplay</b></i></div><div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: justify;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwK5P7C2yVKJLlxb5ztkwHpza3bUexleSh2Us5YNMM1lDTTPF6cvcS4_Qw_zRTmTXeIukI-imqJ1aYU1g5Ju54a8WrMnwfYOYsEFk3e_VwOCL2pgyuSnuhFX9sUU6lcfnz12i0nYx9wAdn/s1600/180px-Masks.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="100" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiwK5P7C2yVKJLlxb5ztkwHpza3bUexleSh2Us5YNMM1lDTTPF6cvcS4_Qw_zRTmTXeIukI-imqJ1aYU1g5Ju54a8WrMnwfYOYsEFk3e_VwOCL2pgyuSnuhFX9sUU6lcfnz12i0nYx9wAdn/s200/180px-Masks.jpg" width="200" /></a></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">Based on the reveal trailer, the gameplay in this game will be similar to Resident Evil 4 and Resident Evil 5, with an over the shoulder style camera, but at the same time it seems the gameplay will feature Move and Shot instead of TANK Controls, and Chris gameplay hint about new cover mechanics. The player will get to play as different characters, though whether they will switch throughout the story or if they will have separate stories (a la Resident Evil 2) remains to be seen. </div><div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: justify;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ1aGFSDnxC8lXL0duwBLtZwYIUbsvXNs5E_LeOcj_RAqNboOPLHIk-K7vavR8gL-hb4xV8P3kN_qg8BWDuFTgKQkz94VB9rR1GHHAKpEhiuVNq2IrkdOIYD3v88f9qO9Khj2vRMtIMFAl/s1600/180px-Dual_Weild.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ1aGFSDnxC8lXL0duwBLtZwYIUbsvXNs5E_LeOcj_RAqNboOPLHIk-K7vavR8gL-hb4xV8P3kN_qg8BWDuFTgKQkz94VB9rR1GHHAKpEhiuVNq2IrkdOIYD3v88f9qO9Khj2vRMtIMFAl/s1600/180px-Dual_Weild.png" /></a></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">The ability to dual-wield certain weapons is being implemented by Capcom, as evident by Leon holding two handguns in the January announcement trailer, also the trailer hints about being able to use several CQC moves and Melee Weapons(like Axe, also seen in Leon's footage). The dodge system from Resident Evil 3: Nemesis also returns, allowing the player to evade enemies attacks. </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>(Relase Date: November 20, 2012) </b></i></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><span style="font-size: x-small;">Resident Evil 6 Trailer:</span></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><object class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://3.gvt0.com/vi/sS_bGpe9qE8/0.jpg" height="266" width="320"><param name="movie" value="http://www.youtube.com/v/sS_bGpe9qE8&fs=1&source=uds" /><param name="bgcolor" value="#FFFFFF" /><embed width="320" height="266" src="http://www.youtube.com/v/sS_bGpe9qE8&fs=1&source=uds" type="application/x-shockwave-flash"></embed></object></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div>Modern Gameshttp://www.blogger.com/profile/15449852229356898519noreply@blogger.com3tag:blogger.com,1999:blog-6923100703815680457.post-46408541083637688582012-02-03T17:53:00.000-08:002012-02-03T17:53:27.892-08:00Mass Effect 3<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixfE0UekGzjGR6vnp_I3C8mEml0mfCCFT4PmpGIEbYwVvMf7xifMQfpMyT2zzeVavAq5h9p6AIzZfOEos2yNxvGDdoesl14QnhFlv5o649uspQocl6j9tdEj4hkRG5hsIWdMwPVNZtQyVc/s1600/ME3cover.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixfE0UekGzjGR6vnp_I3C8mEml0mfCCFT4PmpGIEbYwVvMf7xifMQfpMyT2zzeVavAq5h9p6AIzZfOEos2yNxvGDdoesl14QnhFlv5o649uspQocl6j9tdEj4hkRG5hsIWdMwPVNZtQyVc/s1600/ME3cover.jpg" /></a></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>Mass Effect 3</b></i> is an upcoming action role-playing game developed by BioWare and published by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360.<sup class="reference" id="cite_ref-Platforms_9-0"><a href="http://en.wikipedia.org/wiki/Mass_Effect_3#cite_note-Platforms-9"><span></span><span></span></a></sup> Officially announced on December 11, 2010,<sup class="reference" id="cite_ref-10"><a href="http://en.wikipedia.org/wiki/Mass_Effect_3#cite_note-10"><span></span><span></span></a></sup><sup class="reference" id="cite_ref-11"><a href="http://en.wikipedia.org/wiki/Mass_Effect_3#cite_note-11"><span></span><span></span></a></sup> the game is scheduled for a March 6, 2012 release<sup class="reference" id="cite_ref-12"><a href="http://en.wikipedia.org/wiki/Mass_Effect_3#cite_note-12"><span></span><span></span></a></sup> and will mark the final chapter in the <i>Mass Effect</i> trilogy of video games, completing the story of Commander Shepard.<sup class="reference" id="cite_ref-13"><a href="http://en.wikipedia.org/wiki/Mass_Effect_3#cite_note-13"><span></span><span></span></a></sup><sup class="reference" id="cite_ref-14"><a href="http://en.wikipedia.org/wiki/Mass_Effect_3#cite_note-14"><span></span><span></span></a></sup></div><div style="text-align: justify;"><span style="font-family: Arial,Helvetica,sans-serif;"> </span></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">Gameplay in <i>Mass Effect 3</i> will be influenced by decisions from <i>Mass Effect</i> and <i>Mass Effect 2</i> and have settings throughout the galaxy, including Earth and Mars. Combat has been changed and refined; in particular, the cover system has been improved, there will be more options for moving around the battlefield, instant melee kills and more conventional grenades will be introduced as well as improved artificial intelligence. A four player multiplayer co-op mode will also be available.<sup class="reference" id="cite_ref-15"><a href="http://en.wikipedia.org/wiki/Mass_Effect_3#cite_note-15"><span></span><span></span></a></sup></div><div style="text-align: justify;"><span style="font-family: Arial,Helvetica,sans-serif;"> </span></div><div style="text-align: justify;"><i style="font-family: Arial,Helvetica,sans-serif;">Mass Effect 3</i><span style="font-family: Arial,Helvetica,sans-serif;"> will follow from the events of the </span><i style="font-family: Arial,Helvetica,sans-serif;">Mass Effect 2</i><span style="font-family: Arial,Helvetica,sans-serif;"> DLC expansion </span><i style="font-family: Arial,Helvetica,sans-serif;">Arrival</i><span style="font-family: Arial,Helvetica,sans-serif;"> and follows Commander Shepard's mission to save the galaxy from the Reapers by rallying civilizations of the galaxy together, while also having to deal with Cerberus, who have decided to turn against him/her.</span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Arial,Helvetica,sans-serif;"><i><b>Gameplay</b></i></span></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">Players with saved files from <i>Mass Effect</i> and <i>Mass Effect 2</i> will be given the option of importing them into <i>Mass Effect 3</i>.<sup class="reference" id="cite_ref-17"><a href="http://en.wikipedia.org/wiki/Mass_Effect_3#cite_note-17"><span></span><span></span></a></sup> If a saved file is imported, over 1,000 variables will be pulled that will help shape how the final chapter is experienced.<sup class="reference" id="cite_ref-18"><a href="http://en.wikipedia.org/wiki/Mass_Effect_3#cite_note-18"><span></span><span></span></a></sup> If there are no saved files available, there will be no origin-story comic for new players to help them make quick decisions like there was in <i>Mass Effect 2</i>.<sup class="reference" id="cite_ref-19"><a href="http://en.wikipedia.org/wiki/Mass_Effect_3#cite_note-19"><span></span><span></span></a></sup> Imported characters' appearance and class will be changeable, with more features and hair-styles included in the character creator than in <i>Mass Effect 2</i>.<sup class="reference" id="cite_ref-NG_5-1"><a href="http://en.wikipedia.org/wiki/Mass_Effect_3#cite_note-NG-5"><span></span><span></span></a></sup><sup class="reference" id="cite_ref-20"><a href="http://en.wikipedia.org/wiki/Mass_Effect_3#cite_note-20"><span></span><span></span></a></sup> Commander Shepard will always start the game with some powers.<sup class="reference" id="cite_ref-GISumm_16-1"><a href="http://en.wikipedia.org/wiki/Mass_Effect_3#cite_note-GISumm-16"><span></span><span></span></a></sup> Upon finishing the game, there will be a New Game+ option that allows players to continue playing after the main story ends or start again with their finished Shepard and collect items they missed the first time around.<sup class="reference" id="cite_ref-MTV_21-0"><a href="http://en.wikipedia.org/wiki/Mass_Effect_3#cite_note-MTV-21"><span></span><span></span></a></sup> The game will have 82 minutes of cut-scenes.<sup class="reference" id="cite_ref-22"><a href="http://en.wikipedia.org/wiki/Mass_Effect_3#cite_note-22"><span></span><span></span></a></sup> In RPG Mode, conversations will have manual replies and a normal combat difficulty. This last mode is reflective of the typical <i>Mass Effect</i> series experience. Overall, the RPG elements in the game have been improved over those in <i>Mass Effect 2</i>, with a more detailed leveling up system and increased weapon customization.<sup class="reference" id="cite_ref-Best_24-0"><a href="http://en.wikipedia.org/wiki/Mass_Effect_3#cite_note-Best-24"><span></span><span></span></a></sup> To level up characters, players will have skills that start along a single path and then eventually splinter into two branches where they can select only one upgrade or the other along a sequence of possibilities.<sup class="reference" id="cite_ref-GSCC_25-0"><a href="http://en.wikipedia.org/wiki/Mass_Effect_3#cite_note-GSCC-25"><span></span><span></span></a></sup> Players will also be able to customize their weapons with different scopes, mods, barrels and ammo types.<sup class="reference" id="cite_ref-26"><a href="http://en.wikipedia.org/wiki/Mass_Effect_3#cite_note-26"><span></span><span></span></a></sup>There will be 25 weapon mods total — five per weapon type — and each of them will have multiple power levels to collect.<sup class="reference" id="cite_ref-27"><a href="http://en.wikipedia.org/wiki/Mass_Effect_3#cite_note-27"><span></span><span></span></a></sup> The game will include mini-games (although planet scanning is unlikely to return) and Hammerhead and Mako missions.<sup class="reference" id="cite_ref-NG_5-2"><a href="http://en.wikipedia.org/wiki/Mass_Effect_3#cite_note-NG-5"><span></span><span></span></a></sup> To select dialog options, players can use Kinect to speak their choices instead of selecting them with a controller.<sup class="reference" id="cite_ref-Kin_28-0"><a href="http://en.wikipedia.org/wiki/Mass_Effect_3#cite_note-Kin-28"><span></span><span></span></a></sup></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">As of August 23, 2011, BioWare has confirmed the return of previous characters Liara T'Soni, Kaidan Alenko or Ashley Williams, Miranda Lawson, the Illusive Man, Garrus Vakarian, Legion, Samara, Morinth, Tali'Zorah, Urdnot Wrex, Jack, Mordin Solus, David Anderson, Zaeed Massani, Kasumi Goto, Kelly Chambers, Thane Krios, Jacob Taylor and Ambassador Donnell Udina from <i>Mass Effect</i> and <i>Mass Effect 2</i>.<sup class="reference" id="cite_ref-NG_5-3"><a href="http://en.wikipedia.org/wiki/Mass_Effect_3#cite_note-NG-5"><span></span><span></span></a></sup><sup class="reference" id="cite_ref-GISumm_16-2"><a href="http://en.wikipedia.org/wiki/Mass_Effect_3#cite_note-GISumm-16"><span></span><span></span></a></sup><sup class="reference" id="cite_ref-29"><a href="http://en.wikipedia.org/wiki/Mass_Effect_3#cite_note-29"><span></span><span></span></a></sup> Some characters will not return if they were killed at any point during the previous games. The number of characters available as permanent squad mates will be smaller than in <i>Mass Effect 2</i> for the purposes of deeper relationships and more interesting interplay, including same-sex relationship options for both male and female Shepards.<sup class="reference" id="cite_ref-30"><a href="http://en.wikipedia.org/wiki/Mass_Effect_3#cite_note-30"><span></span><span></span></a></sup><sup class="reference" id="cite_ref-IGNSS_31-0"><a href="http://en.wikipedia.org/wiki/Mass_Effect_3#cite_note-IGNSS-31"><span></span><span></span></a></sup> If players achieved a love interest in both <i>Mass Effect</i> and <i>Mass Effect 2</i>, then both previous love interests will be vying for Shepard's attention in <i>Mass Effect 3</i><sup class="reference" id="cite_ref-IGNFate_32-0"><a href="http://en.wikipedia.org/wiki/Mass_Effect_3#cite_note-IGNFate-32"><span></span><span></span></a></sup> This "love triangle" will be resolved by the end of the game. BioWare has also confirmed a new character called James Vega.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>Features:</b></i></div><ul style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><li><i><b> </b></i>Experience a sci-fi epic with multiple endings based on your choices and actions throughout the game.</li>
<li>Combine your weapons, powers and abilities to fight the greatest threat the galaxy has ever faced.</li>
<li>Tailor each weapon with devastating upgrades including scopes, grips and dozens of other unique attachments. </li>
</ul><ul style="font-family: Arial,Helvetica,sans-serif;"><li>Customize your soldier and squad to engage the enemy on your terms<span style="font-family: Arial,Helvetica,sans-serif;"><i style="font-family: Arial,Helvetica,sans-serif;"> </i></span></li>
</ul><blockquote class="tr_bq"><span style="font-family: Arial,Helvetica,sans-serif;"><i style="font-family: Arial,Helvetica,sans-serif;">" The war for Earth has begun and you can decide how it will end."</i></span></blockquote><span style="font-family: Arial,Helvetica,sans-serif;"><i><b>(Relase Date: March 9, 2012)</b></i></span><br />
<br />
<span style="font-family: Arial,Helvetica,sans-serif;"><i><span style="font-size: x-small;">Mass Effect 3 Trailer [HD]:</span></i></span><br />
<div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/dkBAQeOYNiw?feature=player_embedded' frameborder='0'></iframe></div><span style="font-family: Arial,Helvetica,sans-serif;"><i><span style="font-size: x-small;"> </span><b> </b></i></span> <br />
<blockquote class="tr_bq"><span style="font-family: Arial,Helvetica,sans-serif;"><i style="font-family: Arial,Helvetica,sans-serif;"> </i> </span><sup class="reference" id="cite_ref-GISumm_16-0"><a href="http://en.wikipedia.org/wiki/Mass_Effect_3#cite_note-GISumm-16"><span></span><span></span></a></sup></blockquote><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div>Modern Gameshttp://www.blogger.com/profile/15449852229356898519noreply@blogger.com0tag:blogger.com,1999:blog-6923100703815680457.post-87687732909576858482012-01-30T01:29:00.000-08:002012-01-30T01:29:42.909-08:00FIFA 12<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisygWhhwchg-TwfcYrUEE1-ZHVeWCEQ4LKFemS66PuEgo2nLTG5EvOYy9bFTp5a2Cklh3oYmGraobl97yUQCo3KULCCC8wFn865KDT2zl41GVQMAHazegVGx2gEtiSxXGxrHyBwSM-ZeSR/s1600/250px-FIFA_12_cover.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEisygWhhwchg-TwfcYrUEE1-ZHVeWCEQ4LKFemS66PuEgo2nLTG5EvOYy9bFTp5a2Cklh3oYmGraobl97yUQCo3KULCCC8wFn865KDT2zl41GVQMAHazegVGx2gEtiSxXGxrHyBwSM-ZeSR/s1600/250px-FIFA_12_cover.jpg" style="cursor: move;" /></a></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>FIFA 12</b></i> (titled <i><b>FIFA Soccer 12</b></i> in North America) is the nineteenth game in Electronic Arts' <i>FIFA</i> series of association football video games. It was developed by EA Canada, and published by Electronic Arts worldwide under the EA Sports label. Adel Daher, the line producer for <i>FIFA 12</i>, promised "a revolutionary year for <i>FIFA</i> ... especially in the gameplay department."<sup class="reference" id="cite_ref-4"><a href="http://en.wikipedia.org/wiki/FIFA_12#cite_note-4"><span></span><span></span></a></sup></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">An "Ultimate Edition" of the game will be available through Game and Gamestation stores. It includes four monthly Ultimate Team gold packs, with each pack containing 12 items including players, contracts, stadiums, managers, staff, fitness, healing, footballs, kits and badges. Each pack contains one rare item, such as enhanced player attributes, longer contracts and the most coveted players.<sup class="reference" id="cite_ref-5"><a href="http://en.wikipedia.org/wiki/FIFA_12#cite_note-5"><span></span><span></span></a></sup> On 22 June 2011, EA Sports announced that the Microsoft Windows version of <i>FIFA 12</i> will have the same engine, features, and competitions as the PlayStation 3 and Xbox 360 versions.<sup class="reference" id="cite_ref-NGN_1-1"><a href="http://en.wikipedia.org/wiki/FIFA_12#cite_note-NGN-1"><span></span><span></span></a></sup></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">Along with several other new EA Sports titles, <i>FIFA 12</i> was available three days early to purchasers of the EA Sports Season Ticket.<sup class="reference" id="cite_ref-6"><a href="http://en.wikipedia.org/wiki/FIFA_12#cite_note-6"><span></span><span></span></a></sup> The release date of the <i>FIFA 12</i> demo was announced at the Gamescom event in Germany on 16 August; the demo was available from Xbox Live Marketplace and EA's Origin Store<sup class="reference" id="cite_ref-easoundtrack_7-0"><a href="http://en.wikipedia.org/wiki/FIFA_12#cite_note-easoundtrack-7"><span> </span><span></span></a></sup>for Microsoft Windows on 13 September 2011,<sup class="reference" id="cite_ref-8"><a href="http://en.wikipedia.org/wiki/FIFA_12#cite_note-8"><span></span><span></span></a></sup> though the Playstation 3 demo was not available in Europe until the following day.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>Gameplay</b></i></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">Three major gameplay changes have been implemented in <i>FIFA 12</i>; these are the Impact Engine, Tactical Defending, and Precision Dribbling.<sup class="reference" id="cite_ref-digspyprev_0-1"><a href="http://en.wikipedia.org/wiki/FIFA_12#cite_note-digspyprev-0"><span></span><span></span></a></sup></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">In development for 2 years,<sup class="reference" id="cite_ref-digspyprev_0-2"><a href="http://en.wikipedia.org/wiki/FIFA_12#cite_note-digspyprev-0"><span></span><span></span></a></sup> the Impact Engine improves collision variety, accuracy, and momentum preservation.<sup class="reference" id="cite_ref-opsports_11-0"><a href="http://en.wikipedia.org/wiki/FIFA_12#cite_note-opsports-11"><span></span><span></span></a></sup> A new advanced procedural animation system is used along with collision physics to produce different results depending on the players and physical forces involved.<sup class="reference" id="cite_ref-guardian_12-0"><a href="http://en.wikipedia.org/wiki/FIFA_12#cite_note-guardian-12"><span></span><span></span></a></sup> This affects all players, so even those off the ball may have collisions.<sup class="reference" id="cite_ref-guardian_12-1"><a href="http://en.wikipedia.org/wiki/FIFA_12#cite_note-guardian-12"><span></span><span></span></a></sup> The Impact Engine has been cited as a game changer, making <i>FIFA 12</i> less structured and synthetic than its predecessors,<sup class="reference" id="cite_ref-guardian_12-2"><a href="http://en.wikipedia.org/wiki/FIFA_12#cite_note-guardian-12"><span></span><span></span></a></sup> and has been described by producer David Rutter as the biggest technological change to the series since the transition to the current generation of consoles.<sup class="reference" id="cite_ref-digspyprev_0-3"><a href="http://en.wikipedia.org/wiki/FIFA_12#cite_note-digspyprev-0"><span></span><span></span></a></sup>The Impact Engine also directly affects injuries sustained by players during a match.<sup class="reference" id="cite_ref-guardian_12-3"><a href="http://en.wikipedia.org/wiki/FIFA_12#cite_note-guardian-12"><span></span><span></span></a></sup></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">The new Tactical Defending system aims to change the approach to defending by placing equal importance on positioning, intercepting passes and tackling. When defending there will be more of an emphasis on slowing attackers down and containing them, and pressuring them into making mistakes.<sup class="reference" id="cite_ref-guardian_12-4"><a href="http://en.wikipedia.org/wiki/FIFA_12#cite_note-guardian-12"><span></span><span></span></a></sup> This is intended to be a more manual form of defending, requiring greater timing and precision<sup class="reference" id="cite_ref-13"><a href="http://en.wikipedia.org/wiki/FIFA_12#cite_note-13"><span></span><span></span></a></sup> when compared to the defensive "press" system used in previous <i>FIFA</i> games.<sup class="reference" id="cite_ref-incpreview_14-0"><a href="http://en.wikipedia.org/wiki/FIFA_12#cite_note-incpreview-14"><span></span><span></span></a></sup> The old system, now dubbed "legacy defending", where a button press causes an AI player to home in on the player in possession of the ball, can still be used offline,<sup class="reference" id="cite_ref-15"><a href="http://en.wikipedia.org/wiki/FIFA_12#cite_note-15"><span> </span><span></span></a></sup>and in online friendlies and custom unranked matches.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">FIFA 12 brings to the pitch the game-changing new <strong>Player Impact Engine</strong>, a physics engine built to deliver real-world physicality in every interaction on the pitch. Revolutionary gameplay innovations inspired by the real-world of soccer make FIFA Soccer 12 deeper and more engaging. All-new <strong>Precision Dribbling </strong>delivers a higher fidelity of touch on the ball for attacking players, while <strong>Tactical Defending</strong> fundamentally changes the approach to defending by placing equal importance on positioning, intercepting passes and tackling. Plus, CPU players have been infused with <strong>Pro Player Intelligence</strong>, the next generation of player intelligence and performance. Stay tuned for more features to be announced in the coming months. </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>(Relase Date: September 27, 2011)</b></i></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><span style="font-size: x-small;">FIFA 12 Trailer:</span></div><div class="separator" style="clear: both; text-align: center;"><object width="320" height="266" class="BLOGGER-youtube-video" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" data-thumbnail-src="http://0.gvt0.com/vi/Eh5S_E_ysig/0.jpg"><param name="movie" value="http://www.youtube.com/v/Eh5S_E_ysig&fs=1&source=uds" /><param name="bgcolor" value="#FFFFFF" /><embed width="320" height="266" src="http://www.youtube.com/v/Eh5S_E_ysig&fs=1&source=uds" type="application/x-shockwave-flash"></embed></object></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><span style="font-size: x-small;"> </span></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><sup class="reference" id="cite_ref-16"></sup></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div><div style="text-align: justify;"><sup class="reference" id="cite_ref-incpreview_14-1" style="font-family: Arial,Helvetica,sans-serif;"><a href="http://en.wikipedia.org/wiki/FIFA_12#cite_note-incpreview-14"><span></span><span></span></a></sup></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div><h3 style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><span class="editsection" style="font-family: Arial,Helvetica,sans-serif;"></span><span class="mw-headline" id="Career_Mode"><br />
</span></h3><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b> </b></i> </div>Modern Gameshttp://www.blogger.com/profile/15449852229356898519noreply@blogger.com0tag:blogger.com,1999:blog-6923100703815680457.post-43733860013197562672012-01-27T03:45:00.000-08:002012-01-27T03:45:51.078-08:00DoTA 2 (Defense of The Ancients 2)<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMQ8431Jo5g1WwA1tNpQV0sTJ3mLk6So8DpcdgtlsKPRCoSQwZ9yTgvPIFXPJMOnMmlj3yZYG7hyphenhyphen47pBpDY-Tou5HyiLpyADnJoohRCjM4yTseIJVkM6eFQj1nZfYjUNP-x-K2cX88NfKm/s1600/jn3kb3tp.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMQ8431Jo5g1WwA1tNpQV0sTJ3mLk6So8DpcdgtlsKPRCoSQwZ9yTgvPIFXPJMOnMmlj3yZYG7hyphenhyphen47pBpDY-Tou5HyiLpyADnJoohRCjM4yTseIJVkM6eFQj1nZfYjUNP-x-K2cX88NfKm/s320/jn3kb3tp.jpg" width="320" /></a></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>Dota 2</b></i> is an upcoming action fantasy strategy video game being developed by Valve Corporation and the stand-alone sequel to the popular <i>Warcraft III: Reign of Chaos</i> and <i>The Frozen Throne</i> mod <i>Defense of the Ancients</i>. Formally announced on October 13, 2010 via the website of magazine <i>Game Informer</i>,<sup class="reference" id="cite_ref-ValveDOTA2_1-0"><a href="http://en.wikipedia.org/wiki/Dota_2#cite_note-ValveDOTA2-1"><span></span><span></span></a></sup> the game is currently undergoing a closed beta phase and is scheduled for a full release in 2012.<sup class="reference" id="cite_ref-Dota2012_2-0"><a href="http://en.wikipedia.org/wiki/Dota_2#cite_note-Dota2012-2"><span></span><span></span></a></sup> Although the game's business model has yet to be finalized, <i>Dota 2</i> will be released via download by Valve's content delivery platform Steam, on which the game has been developed to run exclusively for both game launch and update delivery.<sup class="reference" id="cite_ref-Dota2012_2-1"><a href="http://en.wikipedia.org/wiki/Dota_2#cite_note-Dota2012-2"><span></span><span></span></a></sup> <i>Dota 2</i> will operate on Microsoft Windows and Mac OS X.<sup class="reference" id="cite_ref-ValveDOTA2_1-1"><a href="http://en.wikipedia.org/wiki/Dota_2#cite_note-ValveDOTA2-1"><span></span><span></span></a></sup></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">The game consists of session-based online multiplayer activity, with the primary objective of each match being for the teams to destroy their opposing team's fortified stronghold. Each player controls a player character called a "hero", who is given the responsibility of participating in team combat, which generally takes place along a series of lanes that connect their opposing bases, lined with defensive towers. The gameplay elements are largely incorporated from <i>Defense of the Ancients</i>, with the game's lead designer, "IceFrog", being the longest-serving and current developer of the <i>Warcraft III</i> mod.<sup class="reference" id="cite_ref-ValveDOTA2_1-2"><a href="http://en.wikipedia.org/wiki/Dota_2#cite_note-ValveDOTA2-1"><span></span><span></span></a></sup></div><div style="text-align: justify;"> </div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvxLdYRfE-OnVL-k-3NZEwIETSAqHmeWx3dY4y3fdcH9XfyOdnf0NEmv-bVNxHLPYjuvjFrt0lAbYp2acsdFhqLNdHk2vDdTDTIQmZDU2Ir5RcFOHE5cJ2BrH1Ad7mRMH30s1ntK9HP5bk/s1600/300px-Dota_2_Game.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvxLdYRfE-OnVL-k-3NZEwIETSAqHmeWx3dY4y3fdcH9XfyOdnf0NEmv-bVNxHLPYjuvjFrt0lAbYp2acsdFhqLNdHk2vDdTDTIQmZDU2Ir5RcFOHE5cJ2BrH1Ad7mRMH30s1ntK9HP5bk/s1600/300px-Dota_2_Game.jpg" /></a></div><i style="font-family: Arial,Helvetica,sans-serif;"><b>Gameplay</b></i><br />
<div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i>Dota 2</i> combines the real-time strategy element of traditional top-down perspective also incorporating the leveling and itemization system of a role-playing video game. Players are pitted against each other as two distinct factions called the Radiant and the Dire. The Radiant is a faction based at the southwest corner of the map, while the Dire is a faction based at the northeast corner. Players assume the role of a "hero" - a strategically-powerful unit with special skills, who, through combat experience, may progress to a maximum level of twenty-five.<sup class="reference" id="cite_ref-3"><a href="http://en.wikipedia.org/wiki/Dota_2#cite_note-3"><span></span><span></span></a></sup> The heroes' methods of combat are heavily influenced by their primary property, which can be physical strength, agility, or intelligence.<sup class="reference" id="cite_ref-4"><a href="http://en.wikipedia.org/wiki/Dota_2#cite_note-4"><span></span><span></span></a></sup> The basic setup of <i>Dota 2</i> places two strongholds containing critical structures called "Ancient Fortresses" at opposing ends of an evenly balanced map. These bases are connected by three main paths (referred to as "lanes") which are guarded by defensive towers and constantly spawning waves of units which march from one side to another, combating the towers as well as each other along the way. Players are split into two teams, each consisting of up to five players, to compete as the primary defenders for each Ancient Fortress.<sup class="reference" id="cite_ref-5"><a href="http://en.wikipedia.org/wiki/Dota_2#cite_note-5"><span></span><span></span></a></sup></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">The overall objective of each match is to battle through the opposing force's defenses, in order to arrive at and destroy the opponents' Ancient Fortress. Because <i>Dota 2</i> is highly team-oriented, players must coordinate with their teams in order to achieve victory. The towers and stronghold defenses are invulnerable to attacks so long as the towers nearest to the enemy side still stand. Periodically, groups of weaker units commonly referred to as "creeps" are spawned, which move along their lane attacking any enemy unit or structure upon sight.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">The currency of the game is gold, which is granted periodically, but typically accumulates at a more practical level by killing enemy units, which grants a distributed amount of gold to the killer's team, with the greater portion being retained by the killer themselves. A common technique utilized to prevent the opposing faction from accumulating gold from a kill is "denying", which constitutes killing an allied unit or destroying an allied structure and can be employed when the unit or structure it is about to be used on is close to death or collapse, respectively. Players also gain experience, which accumulates to gain higher levels. The greatest proportion of gold and experience comes from destroying higher priority forces, such as enemy heroes and towers.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><span style="font-family: Arial,Helvetica,sans-serif;"><i><b>(Relase Date: Coming Soon!)</b></i></span></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj0dctgt2qJsy9u8PWpiCg5JrtA8EfkVz-OOM84AR0kS4XGbFaNFNzNzUcR4_Kh2nncYExQ443kUi326tXvrujb02Bk6j-TJ1jIFiDjxQHMlnjw8wI3sos7WkkLweA_SUJyEvNulugra6p/s1600/300px-Dota_2_Game.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="96" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgj0dctgt2qJsy9u8PWpiCg5JrtA8EfkVz-OOM84AR0kS4XGbFaNFNzNzUcR4_Kh2nncYExQ443kUi326tXvrujb02Bk6j-TJ1jIFiDjxQHMlnjw8wI3sos7WkkLweA_SUJyEvNulugra6p/s320/300px-Dota_2_Game.jpg" width="320" /></a></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><span style="font-family: Arial,Helvetica,sans-serif;"><i><b> </b></i></span> </div>Modern Gameshttp://www.blogger.com/profile/15449852229356898519noreply@blogger.com0tag:blogger.com,1999:blog-6923100703815680457.post-67471268059070903482012-01-25T02:02:00.000-08:002012-01-25T02:02:12.499-08:00<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBWf_kbw1dbJQ7MhsR5M73hZEs38FKCau2WhKQjVpogcRgDNbqJN5nL9JG__7qmedf6tkqm55IvtDEqOFjYCHFxgywcwyCHwUU13gcKPu9IMpY7HIaFYizeccXsb1-5ewNMp0YOV_HG-NF/s1600/256px-Pes2012cover.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBWf_kbw1dbJQ7MhsR5M73hZEs38FKCau2WhKQjVpogcRgDNbqJN5nL9JG__7qmedf6tkqm55IvtDEqOFjYCHFxgywcwyCHwUU13gcKPu9IMpY7HIaFYizeccXsb1-5ewNMp0YOV_HG-NF/s1600/256px-Pes2012cover.jpg" /></a></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>Pro Evolution Soccer 2012</b></i> (abbreviated to <i><b>PES 2012</b></i> and known officially as <i><b>World Soccer: Winning Eleven 2012</b></i> in Asia) is a video game which is the eleventh edition in the <i>Pro Evolution Soccer</i> series developed and published by Konami with production assistance from the Blue Sky Team. Lionel Messi, who has been the cover star for the series since PES 2009, will be replaced by Cristiano Ronaldo,<sup class="reference" id="cite_ref-2"><a href="http://en.wikipedia.org/wiki/Pro_Evolution_Soccer_2012#cite_note-2"><span></span><span></span></a></sup> while Shinji Kagawa replaces Messi as the cover star for the Japanese version. The US and Latin American cover will feature Santos player Neymar and Cristiano Ronaldo.<sup class="reference" id="cite_ref-3"><a href="http://en.wikipedia.org/wiki/Pro_Evolution_Soccer_2012#cite_note-3"><span></span><span></span></a></sup></div><div style="text-align: justify;"><span style="font-family: Arial,Helvetica,sans-serif;"> </span></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">Like previous versions of the game, it will be exclusively licensed by UEFA to contain the UEFA Champions League, UEFA Europa League and UEFA Super Cup competitions along with a license from CONMEBOL to feature the Copa Santander Libertadores. Referees' governing UEFA Champions League, UEFA Europa League and UEFA Super Cup matches will wear the official UEFA Champions League uniforms, which is a first for the series.<sup class="reference" id="cite_ref-4"><a href="http://en.wikipedia.org/wiki/Pro_Evolution_Soccer_2012#cite_note-4"><span></span><span></span></a></sup></div><div style="text-align: justify;"><span style="font-family: Arial,Helvetica,sans-serif;"> </span></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">On July 28, 2011, Konami confirmed that <i>PES 2012</i> will be released for PlayStation 3, Xbox 360 and Microsoft Windows on October 14, 2011 in Europe and October 6, 2011 in Japan.<sup class="reference" id="cite_ref-5"><a href="http://en.wikipedia.org/wiki/Pro_Evolution_Soccer_2012#cite_note-5"><span></span><span></span></a></sup> At Gamescom 2011 it was announced that the PlayStation Portable and PlayStation 2 versions will follow on October 28, 2011 and the Wii on November 4, 2011. The publisher has also confirmed that versions for Nintendo 3DS and iOS formats are also in development, with firm dates to follow.</div><div style="text-align: justify;"><span style="font-family: Arial,Helvetica,sans-serif;"> </span></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">There are two demos, both of which were release for the PlayStation 3, Xbox 360 and PC. The first is based on a preview build of the game and was released on August 24, 2011 for PlayStation 3 and PC,<sup class="reference" id="cite_ref-6"><a href="http://en.wikipedia.org/wiki/Pro_Evolution_Soccer_2012#cite_note-6"><span></span><span></span></a></sup> though because of "issues on both sides" according to Jon Murphy, PES Team Leader, it was not released on the Xbox 360.<sup class="reference" id="cite_ref-7"><a href="http://en.wikipedia.org/wiki/Pro_Evolution_Soccer_2012#cite_note-7"><span></span><span></span></a></sup> The second demo was released 14th September on the PlayStation 3, Xbox 360 and PC.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div style="text-align: justify;"> <span style="font-family: Arial,Helvetica,sans-serif;">Pro Evolution Soccer makes its return this fall, Pro Evolution Soccer 2012! This year, Konami is determined to give global football fans a truly realistic, immersive and a delightfully playable take on the beautiful game. Creative Producer Shingo "Seabass" Takatsuka has been sourcing the desires of fans across the globe and working non-stop on marrying the digital game to the real life game so fans can get as close to the real thing. All elements have been examined - defense, offense, AI, penalties, officiating and of course, graphics! The result is a game truly represents the key attributes of the game and it's players. Pro Evolution Soccer… "Can you play?" </span></div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"><span style="font-family: Arial,Helvetica,sans-serif;"><i><b>Gameplay</b></i></span></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i>PES 2012'</i>s gameplay is primarily a refinement of <i>PES 2011</i>, with fewer big changes than the previous iteration but many smaller improvements and changes in areas such as artificial intelligence, speed, animation, and physics.<sup class="reference" id="cite_ref-cvgpreview_10-0"><a href="http://en.wikipedia.org/wiki/Pro_Evolution_Soccer_2012#cite_note-cvgpreview-10"><span></span><span></span></a></sup></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">Among the new features is the Teammate Control system, where a secondary player may be controlled, either during play, or at a set piece or throw-in. This allows players to be placed precisely, make runs, and shake off markers before calling for the ball. Manual and assisted versions of the feature are available for varying degrees of difficulty and control.<sup class="reference" id="cite_ref-11"><a href="http://en.wikipedia.org/wiki/Pro_Evolution_Soccer_2012#cite_note-11"><span></span><span></span></a></sup></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">Refereeing has been improved and includes a full implementation of the advantage rule, with the referee pulling back play for bookings after the ball goes out of play.<sup class="reference" id="cite_ref-w11_12-0"><a href="http://en.wikipedia.org/wiki/Pro_Evolution_Soccer_2012#cite_note-w11-12"><span></span><span></span></a></sup> The "catch-up bug", where defenders would catch dribbling attackers too easily, regardless of the attacker's pace, will be addressed.<sup class="reference" id="cite_ref-w11_12-1"><a href="http://en.wikipedia.org/wiki/Pro_Evolution_Soccer_2012#cite_note-w11-12"><span></span><span></span></a></sup> Gameplay is more fluid, with better response when controlling the ball,<sup class="reference" id="cite_ref-w11_12-2"><a href="http://en.wikipedia.org/wiki/Pro_Evolution_Soccer_2012#cite_note-w11-12"><span></span><span></span></a></sup> and goalkeepers have been improved with new animations and generally more reliable goalkeeping performances.<sup class="reference" id="cite_ref-w11_12-3"><a href="http://en.wikipedia.org/wiki/Pro_Evolution_Soccer_2012#cite_note-w11-12"><span></span><span></span></a></sup></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">Artificial intelligence has been improved over previous <i>PES</i> games, for example AI players will play more thoughtfully when defending rather than simply applying pressure, and AI teammates will make more intelligent movement decisions.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i>Features:</i></div><ul style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><li><strong>Teammate AI has become more true to life on defense and offense</strong> - Your team plays more cohesively</li>
<li> <strong>New Off-the-ball-controls</strong> - Take even more control in dead-ball situations to manage your team strategy</li>
<li> <strong>Zonal marking and positional defending are massively enhanced</strong> - Players are forced to work harder to split defenders</li>
<li><strong>Collision detection is overhauled</strong> - The physicality of top-level soccer is captured</li>
<li><strong>Graphics are updated again</strong> -Movements, facial representations and pitches have built upon last year's massive improvements</li>
</ul><i><b><span style="font-family: Arial,Helvetica,sans-serif;">(Relase Date: October 14, 2011)</span></b></i><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i> </i> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><sup class="reference" id="cite_ref-cvgpreview_10-1"></sup></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b> </b></i> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div>Modern Gameshttp://www.blogger.com/profile/15449852229356898519noreply@blogger.com0tag:blogger.com,1999:blog-6923100703815680457.post-51883128419446199482012-01-21T18:52:00.000-08:002012-01-21T18:52:10.004-08:00Dead Space 2<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNd7rg3OUU5ssaKhEmA7pC95-mgq0X6FS3-c7HcIyzS5B6-xnTsVGpRIygFXOgFweAcZi3h4oCxiW5izwCAMKTpd5Qga0lEBEDnj167jqeMs-xFRI5SP81jJtSCLyhBE_T69hTfopa0WTt/s1600/Dead_Space_2_Box_Art.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhNd7rg3OUU5ssaKhEmA7pC95-mgq0X6FS3-c7HcIyzS5B6-xnTsVGpRIygFXOgFweAcZi3h4oCxiW5izwCAMKTpd5Qga0lEBEDnj167jqeMs-xFRI5SP81jJtSCLyhBE_T69hTfopa0WTt/s320/Dead_Space_2_Box_Art.jpg" width="254" /></a></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>Dead Space 2</b></i> is a survival horror third-person shooter video game developed by Visceral Games and published by Electronic Arts for Microsoft Windows, PlayStation 3 and Xbox 360.<sup class="reference" id="cite_ref-Press_Release_11-0"><a href="http://en.wikipedia.org/wiki/Dead_Space_2#cite_note-Press_Release-11"><span></span><span></span></a></sup> It is the sequel to <i>Dead Space</i>. Unlike its predecessor, <i>Dead Space 2</i> has a multiplayer mode.<sup class="reference" id="cite_ref-12"><a href="http://en.wikipedia.org/wiki/Dead_Space_2#cite_note-12"><span></span><span></span></a></sup> A Collector's Edition is available for all three platforms. The <i>PlayStation 3 Limited Edition</i> includes <i>Dead Space: Extraction</i> as a PlayStation Move compatible title.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>Gameplay</b></i></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b> </b></i> <i>Dead Space 2</i> is a survival horror third-person shooter. The player controls Isaac Clarke from a third-person point of view, looking over the character's right shoulder. The game features no HUD, relying on holograms projected from the player character and his weapons to show information such as messages and ammunition count, respectively. Player health and stasis are shown by visual indicators on Isaac's back. Isaac must fight an alien organism that infects and takes control of human corpses, turning them into "Necromorphs", mutating their bodies.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">The player acquires two modules; a "stasis" module, allowing the player to slow down enemies or objects, allowing for otherwise insurmountable moving obstacles such as active heavy machinery to be slowed down, allowing Isaac to safely pass, and the "kinesis" module, which allows Isaac to manipulate objects and machinery telekinetically.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">The player may upgrade their weapons and armor at work benches, using power nodes found throughout the game. In-game stores may be accessed where the player may buy and sell various items and attain new weapons and suits through the acquisition of schematics found throughout the levels.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">The player encounters zero-G environments, where Isaac is capable of maneuvering with thrusters attached to his suit.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i>Dead Space 2</i> offers five difficulty levels; Casual, Normal, Survivalist, Zealot and Hard Core. Hard Core mode is unlocked once the game has been completed. It can only be played from a fresh start and the player is limited to three saves in the entire game, with ammunition, health, supplies and credits being very difficult to find, and enemies are very challenging. There are no checkpoints in this mode.</div><blockquote class="tr_bq"><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i> "I may not speak marker, but I've got a pretty good translator"</i></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i>-Isaac Clarke </i></div></blockquote><span style="font-family: Arial,Helvetica,sans-serif;"><i><b>(Relase Date:</b></i></span> <span style="font-family: Arial,Helvetica,sans-serif;"><i><b>January 25, 2011)</b></i></span><br />
<div style="text-align: justify;"><sup class="reference" id="cite_ref-13"></sup></div>Modern Gameshttp://www.blogger.com/profile/15449852229356898519noreply@blogger.com0tag:blogger.com,1999:blog-6923100703815680457.post-23415706785176795422012-01-18T16:29:00.000-08:002012-01-21T18:36:57.119-08:00The Sims 3 Showbiz<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtzSJCdIVeyBWQja1lf4qGD9Rdk95wY0ybd3-D9XaMpYjWjKD4-7lX3EEHrY6DP00SY_YlYv30Qcoz8tCBha7dIKd5aJ1n3PJGMHP_FgRpDGvJWcviRm1RfAYCgKvpplUIJsSB2hTBXJgJ/s1600/250px-Sims_3_Showtime_Box.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtzSJCdIVeyBWQja1lf4qGD9Rdk95wY0ybd3-D9XaMpYjWjKD4-7lX3EEHrY6DP00SY_YlYv30Qcoz8tCBha7dIKd5aJ1n3PJGMHP_FgRpDGvJWcviRm1RfAYCgKvpplUIJsSB2hTBXJgJ/s320/250px-Sims_3_Showtime_Box.png" width="225" /></a></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>The Sims 3: Showtime</b></i> is the sixth expansion pack for <i>The Sims 3</i> on Mac and PC. It was confirmed for release on December 6, 2011, with a release date set for March 6, 2012.<i><b> </b></i></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>Gameplay</b></i> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">SimPort allows players to send Star performers on tour to perform special shows in their friends' towns. They can also invite your friends to send their Sims to perform for you and customize the stage in venues with special themed backgrounds, props, lights and special effects. Players can throw objects at performers - ranging from flowers to lettuce. Choosing not to use SimPort will not change gameplay with any interactions that do not require SimPort.<sup class="reference" id="cite_ref-1"><a href="http://en.wikipedia.org/wiki/The_Sims_3:_Showtime#cite_note-1"></a></sup> A player can unlock backgrounds, props, and costumes for their sim if they choose to use SimPort. Sims who visit a player's town via SimPort will default to the traits, clothes, and objects that they have locally in their game. Players can message other players while their Sims are performing in other towns. There will be new features in The Sims 3 Showtime like " Starlight Shores ", Starlight shores is is a new town that is included in <i>Showtime</i>. In <i>Showtime</i>, players can have their Sims become magicians, acrobats, DJs and singers. and also there have a new objects The expansion pack includes pool tables, karaoke machines, DJ booths, new guitars, batons, microphones, spotlights, speaker systems, pull up bars, jukeboxes, and new lighting. As with all previous expansion packs, <i>Showtime</i> will include new clothing and hairstyles.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><span style="font-size: x-small;">*Expansion Pack</span></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><span style="font-size: x-small;"><i><b><span style="font-size: small;">(Relase Date: March 6, 2012)</span></b></i> </span> </div>Modern Gameshttp://www.blogger.com/profile/15449852229356898519noreply@blogger.com1tag:blogger.com,1999:blog-6923100703815680457.post-7405680068001398132012-01-17T22:55:00.000-08:002012-01-17T22:55:47.689-08:00Dead Space<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7heL6pgF8lwLBiDqRXS5Ocf_ZeITZ-2IzfE2Oy3vt4X9H7sgvKGI9gy4izFwqkOEJsJk9FW3Iv3zyg61Z62gklJX5ZD6Wc64M2YTFtKL1pVyIiqFMyx3dJXrB_n39ugumJTlBesv7VVvc/s1600/Dead_Space_Box_Art.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7heL6pgF8lwLBiDqRXS5Ocf_ZeITZ-2IzfE2Oy3vt4X9H7sgvKGI9gy4izFwqkOEJsJk9FW3Iv3zyg61Z62gklJX5ZD6Wc64M2YTFtKL1pVyIiqFMyx3dJXrB_n39ugumJTlBesv7VVvc/s1600/Dead_Space_Box_Art.jpg" /></a></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>Dead Space</b></i> is a survival horror third-person shooter video game, developed by EA Redwood Shores (now known as Visceral Games) for Microsoft Windows, PlayStation 3 and Xbox 360. The game was made available on Steam on October 20, 2008.<sup class="reference" id="cite_ref-2"><a href="http://en.wikipedia.org/wiki/Dead_Space_%28video_game%29#cite_note-2"><span></span><span></span></a></sup> The player takes on the role of an engineer named Isaac Clarke, who battles a virus-like infestation which turns humans into grotesque monsters called "Necromorphs", on board an interstellar mining ship named the USG <i>Ishimura</i>.<sup class="reference" id="cite_ref-ignpreview1_3-0"><a href="http://en.wikipedia.org/wiki/Dead_Space_%28video_game%29#cite_note-ignpreview1-3"><span></span><span></span></a></sup></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">The game was met with positive critical reception and has sold over 2 million copies. A sequel, <i>Dead Space 2</i>, was released on January 25, 2011.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>Gameplay</b></i></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b> </b></i>Dead Space from EA is sure to please any action-adventure gamer looking for a bloody battle against deadly aliens.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> Dead Space for PC begins when a massive mining ship, the USG Ishimura, comes in contact with a mysterious alien artifact and suddenly loses its communications with Earth. Engineer Isaac Clarke is sent to repair the Ishimura's communications, but arrives to find a floating vessel that has become a complete bloodbath. The crew is mutilated and infected with an ancient alien scourge.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div><div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: justify;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgV9VkyizDRisaBN0r5K-VwadN4PHXFNrc1JOVSQO6UGSpO0Wo6bAV5ZxYm91StTGIeuCCbitJvGc73zW1RgGWgtYG_uabb8LdtgF9Yetgk0djIqCH-SHHyJvhR4m7SfpbZS9TMRbkSMBrg/s1600/deadspace-promo.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="139" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgV9VkyizDRisaBN0r5K-VwadN4PHXFNrc1JOVSQO6UGSpO0Wo6bAV5ZxYm91StTGIeuCCbitJvGc73zW1RgGWgtYG_uabb8LdtgF9Yetgk0djIqCH-SHHyJvhR4m7SfpbZS9TMRbkSMBrg/s320/deadspace-promo.jpg" width="320" /></a></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> Clarke's repair mission is transformed to one of survival as he fights to save himself and return the artifact to the planet at any cost.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b> </b></i> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">The player takes the role of Isaac Clarke (named after science fiction writers Isaac Asimov and Arthur C. Clarke<sup class="reference" id="cite_ref-5"><a href="http://en.wikipedia.org/wiki/Dead_Space_%28video_game%29#cite_note-5"><span></span><span></span></a></sup>), an engineer who must fight his way through a mining starship infested with hostile, grotesque monstrosities called Necromorphs, which are reanimated human corpses. The game is played from an 'over the shoulder' third-person perspective.<sup class="reference" id="cite_ref-ignpreview1_3-1"><a href="http://en.wikipedia.org/wiki/Dead_Space_%28video_game%29#cite_note-ignpreview1-3"><span></span><span></span></a></sup></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">The interface of <i>Dead Space</i> does not feature a traditional heads-up display. Instead, all information is relayed to the player via holographic projections and the features on the suit and the weapons themselves. For example, a small display on the weapon shows the ammunition count; also, the 'health meter' that indicates Isaac's condition is integrated into the spine of Isaac's armor.<sup class="reference" id="cite_ref-gamespypreview1_6-0"><a href="http://en.wikipedia.org/wiki/Dead_Space_%28video_game%29#cite_note-gamespypreview1-6"><span></span><span></span></a></sup> Via floating holograms projected in front of Isaac, the player can check the current objectives and the 3D map, or access the inventory screen to manage items. However, the game still progresses in real time, so the player is in danger of being attacked.<sup class="reference" id="cite_ref-gamespypreview1_6-1"><a href="http://en.wikipedia.org/wiki/Dead_Space_%28video_game%29#cite_note-gamespypreview1-6"><span></span><span></span></a></sup></div><div style="text-align: justify;"><span style="font-family: Arial,Helvetica,sans-serif;">Combat involves a mechanism called "strategic dismemberment", in which the player must cut off limbs or sections of the Necromorphs to defeat them. For example, shooting a certain type of Necromorph in the head will have little effect, and it will continue attacking the player until all of its limbs are removed.</span><sup class="reference" id="cite_ref-7" style="font-family: Arial,Helvetica,sans-serif;"><a href="http://en.wikipedia.org/wiki/Dead_Space_%28video_game%29#cite_note-7"><span></span><span></span></a></sup><span style="font-family: Arial,Helvetica,sans-serif;"> Depending on how they are wounded, Necromorphs can adopt new stances and tactics, even sprouting new limbs or giving birth to new enemies in the process.</span></div><blockquote class="tr_bq"><div style="text-align: justify;"><i><span style="font-family: Arial,Helvetica,sans-serif;">"God works in mysterious ways." </span></i></div><div style="text-align: justify;"><i><span style="font-family: Arial,Helvetica,sans-serif;">-Dr. Terrence Kyne</span></i><i style="font-family: Arial,Helvetica,sans-serif;"> </i></div></blockquote><span style="font-family: Arial,Helvetica,sans-serif;"><i><b>(Relase Date: October 14, 2008)</b></i></span> <br />
<blockquote class="tr_bq"><blockquote class="tr_bq"><blockquote class="tr_bq"></blockquote></blockquote></blockquote><br />
<blockquote class="tr_bq"><blockquote class="tr_bq"><div style="text-align: justify;"> </div></blockquote><div style="text-align: justify;"><br />
</div></blockquote>Modern Gameshttp://www.blogger.com/profile/15449852229356898519noreply@blogger.com3tag:blogger.com,1999:blog-6923100703815680457.post-20624666670345202222012-01-11T23:48:00.000-08:002012-01-11T23:53:39.879-08:00Crysis 2<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0E-JeHByZ24iwciQCuNIZGDtc_laZZp-m6OF-Kzb5fOi15YeK0yk_LTPyTyyTrPKdcCi2Yk-JBAGL6MA_gt-Fr5LUV1lBLRzBjBdA0Vk5prAC097kZMJb6-2mtw6qcfW1g1QnHtHgDXu7/s1600/Crysis_2_cover.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0E-JeHByZ24iwciQCuNIZGDtc_laZZp-m6OF-Kzb5fOi15YeK0yk_LTPyTyyTrPKdcCi2Yk-JBAGL6MA_gt-Fr5LUV1lBLRzBjBdA0Vk5prAC097kZMJb6-2mtw6qcfW1g1QnHtHgDXu7/s320/Crysis_2_cover.png" width="228" /></a></div><div style="font-family: Arial,Helvetica,sans-serif;"><i><b>Crysis 2</b></i> is a first-person shooter video game developed by Crytek, published by Electronic Arts and released in North America, Australia, and Europe in March 2011 for Microsoft Windows, PlayStation 3, and Xbox 360. Officially announced on June 1, 2009, the game is the second main installment of the Crysis series, and is the sequel to the 2007 video game <i>Crysis</i>, and its expansion <i>Crysis Warhead</i>.<sup class="reference" id="cite_ref-InCrysis_Interview_with_Cevat_Yerli_2-0"><a href="http://en.wikipedia.org/wiki/Crysis_2#cite_note-InCrysis_Interview_with_Cevat_Yerli-2"></a></sup> The story was written by author Richard Morgan.<sup class="reference" id="cite_ref-PC_World_Article_discussing_Richard_Morgan_3-0"><a href="http://en.wikipedia.org/wiki/Crysis_2#cite_note-PC_World_Article_discussing_Richard_Morgan-3"></a></sup> Another science fiction author, Peter Watts,<sup class="reference" id="cite_ref-4"><a href="http://en.wikipedia.org/wiki/Crysis_2#cite_note-4"></a></sup> was also consulted and wrote a novel adaptation of the game. It was the first game to showcase the CryEngine 3 game engine.</div><div style="font-family: Arial,Helvetica,sans-serif;"><br />
</div><div style="font-family: Arial,Helvetica,sans-serif;"><i><b>Campaign </b></i></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b> </b></i>The player assumes the control of a Force Recon Marine named "Alcatraz", who gains ownership of the Nanosuit 2.0 from Army Delta Force officer Laurence "Prophet" Barnes, who returns from the original <i>Crysis</i>. CryNet Systems has been hunting Prophet to retrieve the suit, inadvertently pursuing Alcatraz, believing he is Prophet. The aliens seen in the original game have undergone a major redesigning, abandoning the ancient, tentacled exosuits seen in the first game for high-tech humanoid armored war machines that stalk Alcatraz through the ravaged New York City. Crytek has stated prior to release that their intention was to surpass the original game graphically<sup class="reference" id="cite_ref-5"><a href="http://en.wikipedia.org/wiki/Crysis_2#cite_note-5"></a></sup> and gameplay-wise while also having lower system requirements and also supporting true stereoscopic 3D.<sup class="reference" id="cite_ref-6"><a href="http://en.wikipedia.org/wiki/Crysis_2#cite_note-6"></a></sup> More recently, with the release of the PC demo, it is clearly seen that the "minimum" requirements are what's required to run the game on "Gamer" settings at an HD resolution.<sup class="reference" id="cite_ref-7"><a href="http://en.wikipedia.org/wiki/Crysis_2#cite_note-7"></a></sup> The "Gamer" setting is changed to "High" in the final game, but for all intents and purposes it is exactly the same as before, and the game can be played at lower resolutions with hardware below the minimum requirements.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">The new Nanosuit supports new and upgraded features. However, suit functionality has been streamlined; multiple modes can easily be used simultaneously whenever the user wishes. This is decidedly different than the first game, in which the suit was generally limited to a single mode at a time and multiple modes cannot be used simultaneously for more than a split-second. The first suit's Strength and Speed Modes have been combined into the new Power Mode, the suit binoculars function has been upgraded with an advanced Tactical mode, the Cloaking Device has been modified to allow increased sensory input and silent melee stealth kills and has been renamed to Stealth Mode, while the Armor Mode has been left more or less as is, with the exception of slightly restricted agility and an ever-decreasing energy level. There are two trailers, with one trailer showing the suit in a wire-frame state,<sup class="reference" id="cite_ref-8"><a href="http://en.wikipedia.org/wiki/Crysis_2#cite_note-8"></a></sup> the other showing the suit in a complete state.<sup class="reference" id="cite_ref-9"><a href="http://en.wikipedia.org/wiki/Crysis_2#cite_note-9"></a></sup> In-fiction, the suit is to feature many improvements over its predecessor, giving soldiers freedom to upgrade their suits based on their own style of combat.<sup class="reference" id="cite_ref-10"><a href="http://en.wikipedia.org/wiki/Crysis_2#cite_note-10"></a></sup></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i>PC Gamer</i> magazine published a preview of <i>Crysis 2</i>, showing a park and a destroyed city street with an alien device in the center. In the article's interview Crytek hints at how the game will have "increased verticality" and will be set in a "new type of jungle".</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"></div><div style="text-align: justify;"><span style="font-family: Arial,Helvetica,sans-serif;">Crytek confirmed to CVG that </span><i style="font-family: Arial,Helvetica,sans-serif;">Crysis 2</i><span style="font-family: Arial,Helvetica,sans-serif;"> would not use EA's online pass system. "All we can say/confirm is that we aren't using Online Pass for </span><i style="font-family: Arial,Helvetica,sans-serif;">Crysis 2</i><span style="font-family: Arial,Helvetica,sans-serif;">", the studio said in a brief statement.</span></div><div style="text-align: justify;"><br />
</div><blockquote class="tr_bq"><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i> "This isn't a war ordinary humans can win! This is the future - death's an inconvenience now, nothing more. We are all dead man walking." </i></div><div style="text-align: justify;"><i><span style="font-family: Arial,Helvetica,sans-serif;">-Jacob Hargreave</span></i></div></blockquote><span style="font-family: Arial,Helvetica,sans-serif;"><i><b>(Relase Date: June 1, 2009)</b></i></span> <br />
<div style="font-family: Arial,Helvetica,sans-serif;"></div>Modern Gameshttp://www.blogger.com/profile/15449852229356898519noreply@blogger.com0tag:blogger.com,1999:blog-6923100703815680457.post-52233311612194264972012-01-11T00:37:00.000-08:002012-01-11T00:37:43.031-08:00Crysis Warhead<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOu1hyanRpvbINA9nHfDYAqHuutAX180iOOwSQP_Kkmpf4ovt2FkQwkaWsBItxkEjdztdXZHw-Dq-f7znip17gAJWoZcJkbJvzumlmSToH7Ci5uMJjYho1yJVGuheeHt99zAyWsLV1gdTL/s1600/Crysis_Warhead_Boxart.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOu1hyanRpvbINA9nHfDYAqHuutAX180iOOwSQP_Kkmpf4ovt2FkQwkaWsBItxkEjdztdXZHw-Dq-f7znip17gAJWoZcJkbJvzumlmSToH7Ci5uMJjYho1yJVGuheeHt99zAyWsLV1gdTL/s320/Crysis_Warhead_Boxart.jpg" width="230" /></a></div><div style="font-family: Arial,Helvetica,sans-serif;"><i><b>Crysis Warhead</b></i> is a science fiction first-person shooter computer game developed by the studio Crytek Budapest, Hungary, and published by Electronic Arts. <i>Crysis Warhead</i> is a stand-alone expansion game and does not require Crysis installed to play. It was released on PC only on September 12, 2008<sup class="reference" id="cite_ref-Crytek_0-4"><a href="http://en.wikipedia.org/wiki/Crysis_Warhead#cite_note-Crytek-0"><span></span><span></span></a></sup> in Europe and September 16, 2008<sup class="reference" id="cite_ref-Crytek_0-5"><a href="http://en.wikipedia.org/wiki/Crysis_Warhead#cite_note-Crytek-0"><span></span><span></span></a></sup> in North America.</div><div style="font-family: Arial,Helvetica,sans-serif;"><br />
</div><div style="font-family: Arial,Helvetica,sans-serif;"><i><b>Gameplay</b></i></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i>Crysis Warhead</i> updates and refines the gameplay of the original game through a side-plot involving Psycho, one of previous protagonist Nomad's allies. The game is a parallel story that follows Sergeant Michael "Psycho" Sykes,<sup class="reference" id="cite_ref-2"><a href="http://en.wikipedia.org/wiki/Crysis_Warhead#cite_note-2"><span></span><span></span></a></sup> a character from the original <i>Crysis</i>, as he faces his own trials and challenges on the other side of the island during the time period of the first game. It features new fully customizable weapons, vehicles and enemies, along with new multiplayer content. It also showcases a new, enhanced and optimized version of CryEngine 2 and is the first game developed by Crytek's Budapest studio.<sup class="reference" id="cite_ref-3"><a href="http://en.wikipedia.org/wiki/Crysis_Warhead#cite_note-3"><span></span><span></span></a></sup></div><div style="font-family: Arial,Helvetica,sans-serif;"><br />
</div><div style="font-family: Arial,Helvetica,sans-serif;"><span style="font-size: small;"><b><span class="mw-headline" id="Crysis_Wars"><i>Crysis Wars</i></span></b></span></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><span style="font-family: Arial,Helvetica,sans-serif;">In addition to the single-player campaign, Crytek has also emphasized the multiplayer modes, titled </span><i style="font-family: Arial,Helvetica,sans-serif;">Crysis Wars</i><span style="font-family: Arial,Helvetica,sans-serif;">. In addition to the Instant Action and Power Struggle modes of the original </span><i style="font-family: Arial,Helvetica,sans-serif;">Crysis</i><span style="font-family: Arial,Helvetica,sans-serif;">, </span><i style="font-family: Arial,Helvetica,sans-serif;">Crysis Warhead</i><span style="font-family: Arial,Helvetica,sans-serif;"> also features Team Instant Action mode, as well as 21 playable maps upon release. Crytek has made numerous changes to the multiplayer gameplay including tighter vehicle controls, weapon rebalancing, and Nanosuit alterations.</span><sup class="reference" id="cite_ref-Faylor_4-0" style="font-family: Arial,Helvetica,sans-serif;"><a href="http://en.wikipedia.org/wiki/Crysis_Warhead#cite_note-Faylor-4"><span></span><span></span></a></sup><span style="font-family: Arial,Helvetica,sans-serif;"> </span><i style="font-family: Arial,Helvetica,sans-serif;">Crysis Wars</i><span style="font-family: Arial,Helvetica,sans-serif;"> is included on its own disc, has a separate installer and logo, and is considered a separate game by Crytek; regardless, it comes bundled with </span><i style="font-family: Arial,Helvetica,sans-serif;">Warhead</i><span style="font-family: Arial,Helvetica,sans-serif;"> at no additional charge. From 10–12 October 2008, Crytek held a free trial weekend during which people could download and play </span><i style="font-family: Arial,Helvetica,sans-serif;">Crysis Wars</i><span style="font-family: Arial,Helvetica,sans-serif;"> for free.</span><span style="font-size: small;"><b><span class="mw-headline" id="Crysis_Wars"><i><span style="font-family: Arial,Helvetica,sans-serif;"> </span></i></span></b></span></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><span style="font-size: small;"><b><span class="mw-headline" id="Crysis_Wars"><i><br />
</i></span></b></span></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><span style="font-size: small;"><span class="mw-headline" id="Crysis_Wars"><i><b>(Relase Date: September 12, 2008)</b></i></span></span></div>Modern Gameshttp://www.blogger.com/profile/15449852229356898519noreply@blogger.com0tag:blogger.com,1999:blog-6923100703815680457.post-19451329481596891722012-01-10T00:58:00.000-08:002012-01-10T00:58:41.591-08:00Crysis<div style="text-align: justify;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrPjCa4Lc5igvDndUQ1t3SvBlgo-cQ0ZV91GwoJTQ4xFBUD8XimIhmByZowg7mN99UmifAQ5f4I4Pu5TkSZnG0ny1UbEM01Q0K4i4lBiWTBewOq6A6kUDRfsyM6e1ddirm62dWZISnGP0T/s1600/Crs.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjrPjCa4Lc5igvDndUQ1t3SvBlgo-cQ0ZV91GwoJTQ4xFBUD8XimIhmByZowg7mN99UmifAQ5f4I4Pu5TkSZnG0ny1UbEM01Q0K4i4lBiWTBewOq6A6kUDRfsyM6e1ddirm62dWZISnGP0T/s1600/Crs.jpg" /></a><i style="font-family: Arial,Helvetica,sans-serif;"><b>Crysis</b></i><span style="font-family: Arial,Helvetica,sans-serif;"> is a science fiction first-person shooter video game developed by Crytek (Frankfurt, Germany), published by Electronic Arts for Microsoft Windows, and released in November 2007. It is the first game of a trilogy.</span><sup class="reference" id="cite_ref-InCrysis_Interview_with_Cevat_Yerli_2-0" style="font-family: Arial,Helvetica,sans-serif;"><a href="http://en.wikipedia.org/wiki/Crysis#cite_note-InCrysis_Interview_with_Cevat_Yerli-2"><span></span><span></span></a></sup><span style="font-family: Arial,Helvetica,sans-serif;"> A separate game entitled </span><i style="font-family: Arial,Helvetica,sans-serif;">Crysis Warhead</i><span style="font-family: Arial,Helvetica,sans-serif;"> was released on September 12, 2008, and follows similar events as Crysis but from a different narrative perspective.</span><sup class="reference" id="cite_ref-3" style="font-family: Arial,Helvetica,sans-serif;"><a href="http://en.wikipedia.org/wiki/Crysis#cite_note-3"><span></span><span></span></a></sup><sup class="reference" id="cite_ref-4" style="font-family: Arial,Helvetica,sans-serif;"><a href="http://en.wikipedia.org/wiki/Crysis#cite_note-4"><span></span><span></span></a></sup><span style="font-family: Arial,Helvetica,sans-serif;"> </span><i style="font-family: Arial,Helvetica,sans-serif;">Crysis</i><span style="font-family: Arial,Helvetica,sans-serif;">, </span><i style="font-family: Arial,Helvetica,sans-serif;">Crysis Warhead</i><span style="font-family: Arial,Helvetica,sans-serif;"> and a multiplayer expansion called </span><i style="font-family: Arial,Helvetica,sans-serif;">Crysis Wars</i><span style="font-family: Arial,Helvetica,sans-serif;"> were re-released as a compilation pack titled </span><i style="font-family: Arial,Helvetica,sans-serif;">Crysis Maximum Edition</i><span style="font-family: Arial,Helvetica,sans-serif;"> on 5 May 2009. At the time Crysis was released, and years thereafter, it has been praised for its milestones in graphical design (commensurate with high hardware requirements).</span></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">The game is based in a future where a massive ancient Alien structure has been discovered buried inside a mountain on an island in the fictional Lingshan Islands, near the coast of the East Philippines.<sup class="reference" id="cite_ref-Crysis_Story_Updated_5-0"><a href="http://en.wikipedia.org/wiki/Crysis#cite_note-Crysis_Story_Updated-5"><span></span><span></span></a></sup> The single-player campaign has the player assume the role of United States Delta Force operator Jake Dunn, referred to in-game by his call sign, Nomad. Nomad is armed with various futuristic weapons and equipment, most notably a "Nano Suit" which was inspired by a real-life military concept.<sup class="reference" id="cite_ref-Inside_Crysis:_The_Attack_of_The_Lag_6-0"><a href="http://en.wikipedia.org/wiki/Crysis#cite_note-Inside_Crysis:_The_Attack_of_The_Lag-6"><span></span><span></span></a></sup> In <i>Crysis</i>, the player fights both North Korean and extraterrestrial enemies in various environments on and around the island.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>Gameplay</b></i></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7CIFnahc2hm7JqAeYqCO4aXWCx8PgqDZwn9Oep9EKE5IPnA3esY7zqtNEzCgHhWdWSp-aHFUSjDOU6fwFj5CLovC4mdXSjs7zxGwEq5o7WH6CfsV1bXkVioY5x4dYfCrhOICDIRcYLgJ2/s1600/250px-Crysis_Engine.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7CIFnahc2hm7JqAeYqCO4aXWCx8PgqDZwn9Oep9EKE5IPnA3esY7zqtNEzCgHhWdWSp-aHFUSjDOU6fwFj5CLovC4mdXSjs7zxGwEq5o7WH6CfsV1bXkVioY5x4dYfCrhOICDIRcYLgJ2/s1600/250px-Crysis_Engine.png" /></a></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">As with Crytek's previous game <i>Far Cry</i>, <i>Crysis</i> is an open-ended first-person shooter game with many ways to meet objectives.<sup class="reference" id="cite_ref-7"><a href="http://en.wikipedia.org/wiki/Crysis#cite_note-7"><span></span><span></span></a></sup></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">The player controls a special forces soldier codenamed Nomad. The player's weapons can be customized without pausing the flow of time, for example changing firing modes, changing scopes or adding sound suppressors. The player is also capable of selecting various modes in Nomad's military "Nanosuit" which draw power from the suit's energy. When the suit's energy is depleted, no modes can be used and the player is more vulnerable to damage before the suit recharges. One of four modes can be selected: Armour deflects damage and recharges the suit's energy faster; Strength allows stronger hand-to-hand combat, the ability to throw objects and enemies with deadly force, higher jumps, steadier aiming and reduced weapon recoil; Speed increases running and swimming speed, as well as other forms of motion such as reloading weapons; and Cloak, which renders Nomad almost completely invisible and suppresses movement noise.<sup class="reference" id="cite_ref-8"><a href="http://en.wikipedia.org/wiki/Crysis#cite_note-8"><span>[</span>9<span>]</span></a></sup></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">The suit's integral facemask has its own HUD, displaying typical data including a tactical map, health, current energy levels, and weapons information. The view is electronic in nature, shown in-game through things such as a booting readout and visual distortion during abnormal operation. A particularly useful utility is the binocular function, which allows the player to zoom in and electronically tag enemies and vehicles from afar, thereby tracking their movement on the tactical display.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> The player can engage enemies in a variety of ways; using stealth or aggression, bullets or non-lethal tranquilizers, ranged rifles or short-range weaponry, and so on. Enemy soldiers employ tactical maneuvers and work as squads. AI soldiers will respond to noise caused by the player, including using signal flares to call for reinforcements.<sup class="reference" id="cite_ref-AI_is_smart_9-0"><a href="http://en.wikipedia.org/wiki/Crysis#cite_note-AI_is_smart-9"><span></span><span></span></a></sup> If the player has not been detected in the area, enemies will exhibit relaxed behaviour, but if aware of the player they will draw weapons and become combative.<a href="http://en.wikipedia.org/wiki/Crysis#cite_note-Five_most_innovative_games_of_2007-10"><span></span></a></div><blockquote class="tr_bq" style="font-family: Arial,Helvetica,sans-serif;"><i>"I'm a marine son, i'd walk on water if i had to."</i><i><b> </b></i></blockquote><span style="font-family: Arial,Helvetica,sans-serif;"><i><b>(Relase Date: November 2007)</b></i></span> <br />
<div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div>Modern Gameshttp://www.blogger.com/profile/15449852229356898519noreply@blogger.com0tag:blogger.com,1999:blog-6923100703815680457.post-59978933600279944532012-01-06T20:46:00.000-08:002012-01-06T20:46:56.842-08:00Ace Combat: Assault Horizon<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQvMplut0158yR-Bd4ggWR4ZY5JlAQdi9MqR4OadX5XEvXKhkX_-csUQKDUTEqr8qfI9a4YW6yrfdRUuV_lgdc4IBcAKn5Hv0autVNt2ph73MM2Z12P5ZDgLX1OlDiczBqd76NDM8NB8JH/s1600/Ace_Combat_Assault_Horizon.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQvMplut0158yR-Bd4ggWR4ZY5JlAQdi9MqR4OadX5XEvXKhkX_-csUQKDUTEqr8qfI9a4YW6yrfdRUuV_lgdc4IBcAKn5Hv0autVNt2ph73MM2Z12P5ZDgLX1OlDiczBqd76NDM8NB8JH/s1600/Ace_Combat_Assault_Horizon.png" /></a></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>Ace Combat: Assault Horizon</b></i> is an installment of the Ace Combat arcade combat flight video game series developed by Project Aces and published by Namco Bandai for the PlayStation 3 and Xbox 360.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>Setting</b></i></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">Confirmed locations in the game are Miami, Washington, D.C., Dubai, Paris, East Africa, the Middle East, and Moscow. Tokyo and Hawaii will be included as post-launch downloadable content. It will also take place in the Black Sea (where an A-10 Thunderbolt is seen in the teaser trailer). It is the first in the Ace Combat series on consoles to take place on the real Earth (with Ace Combat Joint Assault being the first Ace Combat game to feature the real Earth), rather than on what longtime fans have dubbed "Strangereal", the setting for Air Combat through Ace Combat 6/Ace Combat X. It is also the first of the new generation of the AC series not to use fictional, "overpowered" aircraft such as flying super-fortresses (I.E. Gleipnir, XB-0, etc.)</div><div style="text-align: justify;"><span style="font-family: Arial,Helvetica,sans-serif;"> </span></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">The developers are using satellite imagery to accurately render the real-life locations, so it is possible for the player to pick out actual buildings and locations (such as individual houses) while playing the game.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>Gameplay </b></i></div><div style="text-align: justify;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCizHH7lapXN_4HSlHTrsu90AfWTx8wo0mF_a6mvglpiQ3VyxBkrLTwmTd94B16l8wcI6RFE9gY77kG6n3JKM5rHP2Qpr4_bn6qg475CUWc1ZhME4hvXx4p_Rs8H4shHhJQgiOGS9DKXRN/s1600/300px-Assault_Horizon_Apache_Attack.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgCizHH7lapXN_4HSlHTrsu90AfWTx8wo0mF_a6mvglpiQ3VyxBkrLTwmTd94B16l8wcI6RFE9gY77kG6n3JKM5rHP2Qpr4_bn6qg475CUWc1ZhME4hvXx4p_Rs8H4shHhJQgiOGS9DKXRN/s1600/300px-Assault_Horizon_Apache_Attack.jpg" /></a><span style="font-family: Arial,Helvetica,sans-serif;"> The major new gameplay feature is a system called "Close-Range Assault" (CRA), which aims to increase the intensity and bring the action closer to the player, without the feeling of "shooting at faraway dots" commonly seen in flight games. In the game, it is named "Dogfight Mode" (DFM) for air-to-air battles and "Air Strike Mode" (ASM) for air-to-ground targets<sup>.</sup></span><sup class="reference" id="cite_ref-2" style="font-family: Arial,Helvetica,sans-serif;"><a href="http://en.wikipedia.org/wiki/Ace_Combat:_Assault_Horizon#cite_note-2"><span></span><span></span></a></sup><span style="font-family: Arial,Helvetica,sans-serif;"> They are not optional, as certain planes cannot be destroyed without CRA. To initiate DFM, the player taps LB+RB on the Xbox 360 and L2+R2 on the PS3 when they have gotten close enough to the plane they are targeting. ASM is initiated by pressing the same buttons at specific points around the map.</span></div><div style="text-align: justify;"><span style="font-family: Arial,Helvetica,sans-serif;"> </span></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">Also new to the series are attack helicopter missions, stealth bomber missions, and levels where the player controls a Black Hawk door gunner and an AC-130.</div><div style="text-align: justify;"><span style="font-family: Arial,Helvetica,sans-serif;"> </span></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">A new multiplayer mode called "Capital Conquest" involves two teams of 8 vs. 8 where each team takes turns either defending or attacking a world capital, such as Paris and Washington, D.C.. In this mode, fighters, ground attack aircraft, attack helicopters, and bombers can fly together simultaneously. Each type of aircraft will have its advantages and disadvantages, having specific roles in the battlefield.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><blockquote class="tr_bq"><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i>I saw my death in my dreams. Many times. The nightmare I will never forget.</i></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i> -Colonel William Bishop.</i></div></blockquote><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>(Relase Date: October 11, 2011)</b></i></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><a href="http://www.blogger.com/goog_663614304"><i><b> </b><span style="font-size: x-small;">Ace Combat: Assault Horizon trailer</span></i></a></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><a href="http://www.youtube.com/watch?v=3MNYruNnBzc"><i><b> </b></i></a> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><sup class="reference" id="cite_ref-Announcement_Trailer_1-0"></sup></div>Modern Gameshttp://www.blogger.com/profile/15449852229356898519noreply@blogger.com0tag:blogger.com,1999:blog-6923100703815680457.post-92051287847452155152012-01-05T17:42:00.000-08:002012-01-05T17:42:32.558-08:00Bioshock: Infinite<div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-PNQLPPaZTb4/TwZOhcEAQhI/AAAAAAAAAIA/w052WTwgcuQ/s1600/252px-Bioshock-infinite-logo.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-PNQLPPaZTb4/TwZOhcEAQhI/AAAAAAAAAIA/w052WTwgcuQ/s1600/252px-Bioshock-infinite-logo.jpg" /></a></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>BioShock Infinite</b></i> is an upcoming first-person shooter video game, and the third game in the <i>BioShock</i> series. Previously known as "Project Icarus", it is being developed by Irrational Games for a 2012 release on the Microsoft Windows, PlayStation 3 and Xbox 360 platforms.<sup class="reference" id="cite_ref-TargetDate_0-1"><a href="http://en.wikipedia.org/wiki/BioShock_Infinite#cite_note-TargetDate-0"><span></span><span></span></a></sup> <i>BioShock Infinite</i> is not a direct sequel or prequel to previous <i>BioShock</i> games, taking place in an earlier period and different setting, though it features similar gameplay concepts and themes. The player controls a former Pinkerton agent, Booker DeWitt, as he attempts to rescue a woman named Elizabeth trapped aboard the collapsing air-city Columbia in 1912.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>Setting</b></i></div><div class="separator" style="clear: both; font-family: Arial,Helvetica,sans-serif; text-align: justify;"><a href="http://4.bp.blogspot.com/-TkYyktpRwvA/TwZPmr8NRyI/AAAAAAAAAIM/4jgkXMSij0c/s1600/220px-Bioshock-infinite-columbia.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-TkYyktpRwvA/TwZPmr8NRyI/AAAAAAAAAIM/4jgkXMSij0c/s1600/220px-Bioshock-infinite-columbia.jpg" /></a></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">The primary setting of <i>BioShock Infinite</i> is a city suspended in the air by giant blimps and balloons, called "Columbia", named in homage to the female personification of the United States. Unlike the secret development of the underwater city of Rapture used as the settings for <i>BioShock</i> and <i>BioShock 2</i>, Columbia was built and launched in 1900 by the American government to much fanfare and publicity. The city was meant to symbolize the ideas of exceptionalism<sup class="reference" id="cite_ref-shacknews_levine_interview_2-0"><a href="http://en.wikipedia.org/wiki/BioShock_Infinite#cite_note-shacknews_levine_interview-2"><span></span><span></span></a></sup><sup class="reference" id="cite_ref-wired_reveal_3-0"><a href="http://en.wikipedia.org/wiki/BioShock_Infinite#cite_note-wired_reveal-3"><span></span><span></span></a></sup> the reveal trailer for the game alludes to the 1893 Worlds Fair which is historically considered to be the emergence of American exceptionalism.<sup class="reference" id="cite_ref-4"><a href="http://en.wikipedia.org/wiki/BioShock_Infinite#cite_note-4"><span></span><span></span></a></sup> On the surface, <i>Columbia</i> appeared to be designed as a floating "Worlds Fair" that could travel across the globe; however, some time after its launch but before the game's events, the city was revealed to be a well-armed battleship, and became involved in an "international incident" by firing upon a group of Chinese civilians during the Boxer Rebellion.<sup class="reference" id="cite_ref-guardian_preview_5-0"><a href="http://en.wikipedia.org/wiki/BioShock_Infinite#cite_note-guardian_preview-5"><span></span><span></span></a></sup><sup class="reference" id="cite_ref-6"><a href="http://en.wikipedia.org/wiki/BioShock_Infinite#cite_note-6"><span></span><span></span></a></sup></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">The city was disavowed by the United States government, and the location of the city was soon lost to everyone else.<sup class="reference" id="cite_ref-guardian_preview_5-1"><a href="http://en.wikipedia.org/wiki/BioShock_Infinite#cite_note-guardian_preview-5"><span></span><span></span></a></sup><sup class="reference" id="cite_ref-eurogamer_levine_interview_7-0"><a href="http://en.wikipedia.org/wiki/BioShock_Infinite#cite_note-eurogamer_levine_interview-7"><span></span><span></span></a></sup> The city became, as described by Nick Cowen of <i>The Guardian</i>, "a kind of roaming boogieman moving from place to place and imposing its will on people below".<sup class="reference" id="cite_ref-guardian_e3_preview_8-0"><a href="http://en.wikipedia.org/wiki/BioShock_Infinite#cite_note-guardian_e3_preview-8"><span></span><span></span></a></sup></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">As a result of the city's isolation, a civil war eventually broke out on Columbia between different factions of citizens, each trying to seize control of the city from the powers-that-be.<sup class="reference" id="cite_ref-gi_bioshock_factions_9-0"><a href="http://en.wikipedia.org/wiki/BioShock_Infinite#cite_note-gi_bioshock_factions-9"><span></span><span></span></a></sup> At the time of the game's events, only two main factions remain. One group are the Founders, the remnants of those retaining power over the city led by Zachary Hale Comstock. This is the city's ruling class, which seeks to keep Columbia purely for American citizens while denying foreigners the same privileges. The other is a group named Vox Populi (Latin for "voice of the people"), a rag-tag resistance group, led by Daisy Fitzroy, opposed to the ultranationalists. The Vox Populi is formed from several factions with similar ideologies that fought to seize control and restore the rights of Columbia citizenship to all. However, years of war and struggle have driven the Vox Populi to fight the powers-that-be solely out of blind hatred, resulting in more violent and brutal methods and leading to subfactions in the group.<sup class="reference" id="cite_ref-gi_bioshock_factions_9-1"><a href="http://en.wikipedia.org/wiki/BioShock_Infinite#cite_note-gi_bioshock_factions-9"><span></span><span></span></a></sup></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> Like Rapture, Columbia is considered a dystopia, but with signs present suggesting a theocratic government taking control at some point, and similar racial-purification concepts such as Nazism, jingoism, and xenophobia.<sup class="reference" id="cite_ref-gamespot_preview_10-0"><a href="http://en.wikipedia.org/wiki/BioShock_Infinite#cite_note-gamespot_preview-10"><span></span><span></span></a></sup><sup class="reference" id="cite_ref-variety_reveal_11-0"><a href="http://en.wikipedia.org/wiki/BioShock_Infinite#cite_note-variety_reveal-11"><span></span><span></span></a></sup><sup class="reference" id="cite_ref-wired_reveal_3-1"><a href="http://en.wikipedia.org/wiki/BioShock_Infinite#cite_note-wired_reveal-3"><span></span><span></span></a></sup><sup class="reference" id="cite_ref-wired_bioshock_america_12-0"><a href="http://en.wikipedia.org/wiki/BioShock_Infinite#cite_note-wired_bioshock_america-12"><span></span><span></span></a></sup> One of the items in the press packages for the game included a tag that would purportedly be worn by immigrants aboard Columbia, requiring those of non-European descent, which includes <i>Papists, Gypsies, Irish and Greeks</i>,<sup class="reference" id="cite_ref-wired_bioshock_america_12-1"><a href="http://en.wikipedia.org/wiki/BioShock_Infinite#cite_note-wired_bioshock_america-12"><span></span><span></span></a></sup> to list out numerous details, including religious affiliation and data relating to eugenics; another item was a Columbia propaganda poster that warned "We must all be vigilant to ensure the purity of our people."<sup class="reference" id="cite_ref-wired_bioshock_america_12-2"><a href="http://en.wikipedia.org/wiki/BioShock_Infinite#cite_note-wired_bioshock_america-12"><span></span><span></span></a></sup>Columbia has been compared to a cross between steampunk and the <i>Star Wars</i> Bespin cloud city,<sup class="reference" id="cite_ref-variety_reveal_11-1"><a href="http://en.wikipedia.org/wiki/BioShock_Infinite#cite_note-variety_reveal-11"><span></span><span></span></a></sup> as well as the airships of <i>Final Fantasy</i> settings<sup class="reference" id="cite_ref-gamespot_preview_10-1"><a href="http://en.wikipedia.org/wiki/BioShock_Infinite#cite_note-gamespot_preview-10"><span></span><span></span></a></sup> though Irrational's Ken Levine has compared the weaponized city to the Death Star.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>(Relase Date: June 1, 2012)</b></i></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><a href="http://www.youtube.com/watch?v=pV_TDxl2UIo"><i><b><span style="font-size: x-small;">Bioshock: Infinite trailer</span> </b></i></a> </div>Modern Gameshttp://www.blogger.com/profile/15449852229356898519noreply@blogger.com0tag:blogger.com,1999:blog-6923100703815680457.post-41133605081900302272012-01-05T02:17:00.000-08:002012-01-05T02:17:23.123-08:00Bulletstrom<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-BqQiqNMwSfM/TwV0s_KkoNI/AAAAAAAAAHo/LCODEdkpBKo/s1600/Bulletstorm.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="http://1.bp.blogspot.com/-BqQiqNMwSfM/TwV0s_KkoNI/AAAAAAAAAHo/LCODEdkpBKo/s320/Bulletstorm.jpg" width="248" /></a></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>Bulletstorm</b></i> is a 2011 first-person shooter video game developed by People Can Fly and Epic Games,<sup class="reference" id="cite_ref-epicgames.com_0-2"><a href="http://en.wikipedia.org/wiki/Bulletstorm#cite_note-epicgames.com-0"></a></sup> and is published by Electronic Arts for the PlayStation 3, Xbox 360 and Microsoft Windows. The game was released on February 22, 2011 in North America and on February 25, 2011 in Europe.<sup class="reference" id="cite_ref-Announcement_2-0"><a href="http://en.wikipedia.org/wiki/Bulletstorm#cite_note-Announcement-2"></a></sup></div><div style="text-align: justify;"><span style="font-family: Arial,Helvetica,sans-serif;"> </span></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">The game is distinguished by its sense of style and crass humor, rewarding players with points for performing increasingly ludicrous kills. <i>Bulletstorm</i> does not have any competitive multiplayer modes, preferring instead to include cooperative online play as well as score attack modes.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
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</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>Gameplay</b></i> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><a href="http://1.bp.blogspot.com/-OpnZOhGCm6k/TwV1SFT0J5I/AAAAAAAAAH0/so2CkSY-RQ4/s1600/220px-Bsss.gif" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://1.bp.blogspot.com/-OpnZOhGCm6k/TwV1SFT0J5I/AAAAAAAAAH0/so2CkSY-RQ4/s1600/220px-Bsss.gif" /></a> As a first-person shooter, <i>Bulletstorm</i> focuses on combat, both with firearms and melee attacks. There are a variety of fictional firearms available, although the game also places heavy emphasis on kicking enemies and using the energy leash. </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"></div><div style="text-align: justify;"></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">The weapons range from a pistol to a cannon that shoots a bolas weighted by grenades. The player can aim down the weapon's iron sights or optical sights for increased accuracy. Each weapon has an "alternate fire" mode which uses charges; for example, the assault rifle's alternate fire is a single blast of bullets that destroy almost everything in its path. Much of the story and gameplay revolves around the "energy leash", a rope of energy projected from a device on Grayson's left hand. The leash allows him to pull enemies towards him, activate certain devices and traps, and slam down a ball of energy that launches all nearby enemies into the air. The player can also kick enemies and run and slide into them. If an enemy is launched into the air from the whip or by being kicked, the enemy goes into slow motion to allow the player more opportunity to perform skillshots.</div><div style="text-align: justify;"></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"></div><div style="text-align: justify;"></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">One of the game's unique features is the "skillshot" gameplay system, which rewards the player for killing opponents in the most creative and destructive ways possible, from killing an enemy in midair to pushing an enemy into a carnivorous plant to executing an enemy after shooting him in the testicles. The more complicated or unusual the skillshot, the more points players acquire. The points are used to purchase weapons and upgrades. The weapons are unlocked at set points throughout the game, and after a weapon has been "re-armed" by purchasing it, a "charge shot" for the gun is unlocked at another set point.</div><div style="text-align: justify;"></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"></div><div style="text-align: justify;"></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">Points are used as currency at "dropkits" scattered across the planet, which the player can use to replenish munitions. The dropkits include a gun shop, a skillshot checklist, and gameplay statistics. The player cannot upgrade their weapons, but can equip different guns, purchase ammunition, upgrade the amount of ammunition they can carry, and even purchase special-ammunition "charges". The player can equip up to three weapons, the assault rifle being the default weapon; it is always equipped, and is considered the main prop weapon in cutscenes.</div><div style="text-align: justify;"></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i>Bulletstorm</i> uses a recharging health system, in which damage to the player is reflected by the screen turning red, and the player quickly returns to full health when not taking damage.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
<blockquote class="tr_bq"><i>"Sometimes demolish is the only way through."</i><br />
<i>-Grayson Hunt </i></blockquote></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>(Relase Date: February 22, 2011)</b></i><br />
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<a href="http://www.youtube.com/watch?v=CAzdMjP39eg"><i><b><span style="font-size: x-small;">Bulletstorm trailer</span> </b></i></a></div><div style="text-align: justify;"></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
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</div>Modern Gameshttp://www.blogger.com/profile/15449852229356898519noreply@blogger.com0tag:blogger.com,1999:blog-6923100703815680457.post-60264837771304628862012-01-03T23:10:00.000-08:002012-01-03T23:13:14.946-08:00Bioshock 2<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-QP5sNV5W9Oc/TwP5i7ajDhI/AAAAAAAAAHQ/JaYYvgJ1Mps/s1600/256px-Bioshock_2_boxart.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-QP5sNV5W9Oc/TwP5i7ajDhI/AAAAAAAAAHQ/JaYYvgJ1Mps/s1600/256px-Bioshock_2_boxart.jpg" /></a></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>BioShock 2</b></i> is a first-person shooter video game developed by 2K Marin for Microsoft Windows, PlayStation 3 and Xbox 360.<sup class="reference" id="cite_ref-BS2rd-VG_7-0"><a href="http://en.wikipedia.org/wiki/BioShock_2#cite_note-BS2rd-VG-7"></a></sup><sup class="reference" id="cite_ref-8"><a href="http://en.wikipedia.org/wiki/BioShock_2#cite_note-8"></a></sup> The sequel to the 2007 video game <i>BioShock</i>, it was released worldwide on February 9, 2010.</div><div style="text-align: justify;"><span style="font-family: Arial,Helvetica,sans-serif;"> </span></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">The game is set in the fictional underwater dystopia of Rapture, in a biopunk/dieselpunk 1968, eight years after the events of <i>BioShock</i>. The protagonist and player-controlled character is a Big Daddy, a being that has had its organs and skin grafted into an atmospheric diving suit. Among the first of its kind, the player-controlled Big Daddy, named <i>Subject Delta</i>, reactivates with no recollection of the past decade's events, and scours the city in an attempt to relocate the Little Sister that he was paired with. Fearing this reunion will ruin her plans for the city, Sofia Lamb sends out her spliced up followers that she calls "The Rapture Family" and new Big Sisters in an attempt to deter Delta.</div><div style="text-align: justify;"><span style="font-family: Arial,Helvetica,sans-serif;"> In 2010, the game was included as one of the titles in the book </span><i style="font-family: Arial,Helvetica,sans-serif;">1001 Video Games You Must Play Before You Die</i><span style="font-family: Arial,Helvetica,sans-serif;">.</span></div><div style="text-align: justify;"><span style="font-family: Arial,Helvetica,sans-serif;"></span><br />
<a name='more'></a><span style="font-family: Arial,Helvetica,sans-serif;"> </span></div><div style="text-align: justify;"><span style="font-family: Arial,Helvetica,sans-serif;"><i><b>Gameplay</b></i></span></div><div style="text-align: justify;"><div style="font-family: Arial,Helvetica,sans-serif;"><i>BioShock 2</i> is presented as a first person shooter, with the player taking on the role of <i>Subject Delta</i>, a prototype for the Big Daddies approximately 8 years after the events of the first game. As with <i>BioShock</i>, the player explores Rapture and fights off Splicers, the remaining psychotic human population of the city, using a combination of the environment, weapons, Plasmids and Tonics. Plasmids and Tonics are special genetic-reencoding liquids that grant the user active or passive abilities, respectively, and include both those introduced in <i>BioShock</i> and new ones for this game. For example, Plasmids can give the player the ability to use telekinesis or evoke fire, while Tonics can improve the player's movement speed, attack damage, or damage resistance. Several of the weapons in <i>BioShock 2</i> are those that were previously seen carried by Big Daddies from the first game, including a powerful drill and a rivet gun. The player can use each weapon in a close-range melee attack. Unlike the first game, the player is able to equip both one weapon and one Plasmid at the same time, which they can use in quick succession to destroy foes; for example, by first freezing a foe, they can be shattered into pieces using a spear gun. If the player is killed, they are revived in the nearest "Vita-Chamber".<sup class="reference" id="cite_ref-10"><a href="http://en.wikipedia.org/wiki/BioShock_2#cite_note-10"></a></sup></div><span style="font-family: Arial,Helvetica,sans-serif;"> As the player explores Rapture, they will collect ammo, health and EVE (a liquid used to power Plasmid use), recovery items, and money. Money can be used to purchase more items at vending machines across the city. The player will also encounter security systems which can be hacked through a mini-game. This requires the player to stop a quickly-moving needle one or more times in the correctly-colored marked area of a gauge. Stopping it within the green area progresses the sequence and or potentially ends it while stopping in the blue area may grant a bonus to the hacking attempt; landing in a white area shocks the player (dealing a small amount of damage) while landing in red-colored areas can lead to the start of a security alert. The player also gains access to a research video camera; in </span><i style="font-family: Arial,Helvetica,sans-serif;">BioShock 2</i><span style="font-family: Arial,Helvetica,sans-serif;">, once the player begins recording an enemy, the player has a short time to damage that enemy in creative ways in order to score a number of points, which are then added towards the total research of that enemy type. At various levels of research, the player is then rewarded with new abilities in general or towards that specific type of foe. Certain areas of the game take place entirely underwater, limiting the actions the player can perform.</span><a href="http://en.wikipedia.org/wiki/BioShock_2#cite_note-gi_reveal-11" style="font-family: Arial,Helvetica,sans-serif;"></a><span style="font-family: Arial,Helvetica,sans-serif;"><i style="font-family: Arial,Helvetica,sans-serif;"><b> </b></i></span></div><div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-rUuhfXabY5w/TwP6em-jD-I/AAAAAAAAAHc/AnXEdtFqPv0/s1600/220px-Big_Sister_Screenshot.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-rUuhfXabY5w/TwP6em-jD-I/AAAAAAAAAHc/AnXEdtFqPv0/s1600/220px-Big_Sister_Screenshot.jpg" /></a></div><div style="text-align: justify;"><span style="font-family: Arial,Helvetica,sans-serif;"><i style="font-family: Arial,Helvetica,sans-serif;"><b> </b></i>As a Big Daddy, the player can attempt to defeat other Big Daddies escorting Little Sisters. Should the player succeed, they can then either choose to Harvest or Adopt the Little Sister, gaining appreciable ADAM to be used for buying new Plasmids, gene tonics, slots or the option to Adopt them. While adopted, the Little Sister will lead the player to corpses where she can extract more ADAM. While she does this, the player must defend her from Splicer attacks. Once the Little Sister has collected enough ADAM, the player can then return her to an escape vent, again allowing the player to choose to Rescue the Little Sister, receiving a modest amount of ADAM but with the possibility of beneficial gifts later, or harvest her for a large ADAM boost. ADAM can then be spent at Gatherer's Garden machines throughout Rapture. Once the player has either Rescued or Harvested each of the Little Sisters on the level, the player will be attacked by a Big Sister. The Big Sister's agility and resourcefulness will task the players with a difficult fight before they can proceed with the game.</span></div><div style="text-align: justify;"></div><blockquote class="tr_bq"><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i>"On the surface, the Parasite expects the doctor to heal them for free, the farmer to feed them out of charity. How little they differ from the pervert who prowls the streets, looking for a victim he can ravish for his grotesque amusement."</i></div><div style="text-align: justify;"><span style="font-family: Arial,Helvetica,sans-serif;"><i><span style="font-family: Arial,Helvetica,sans-serif;">-Andrew Ryan.</span></i></span></div></blockquote><span style="font-family: Arial,Helvetica,sans-serif;"><i><b>(Relase Date: February 9, 2010)</b></i></span><br />
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<span style="font-family: Arial,Helvetica,sans-serif;"><i><b><a href="http://www.youtube.com/watch?v=_YTh_-C6HKI"><span style="font-size: x-small;">Bioshock 2 Trailer </span></a> </b></i></span>Modern Gameshttp://www.blogger.com/profile/15449852229356898519noreply@blogger.com0tag:blogger.com,1999:blog-6923100703815680457.post-38510376679271228182012-01-03T02:16:00.000-08:002012-01-03T02:16:04.340-08:00Bioshock<div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-C93AAx_9oZw/TwLQ6pnvmGI/AAAAAAAAAGs/1eeHKYVC0V4/s1600/256px-BioShock_cover.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="http://3.bp.blogspot.com/-C93AAx_9oZw/TwLQ6pnvmGI/AAAAAAAAAGs/1eeHKYVC0V4/s320/256px-BioShock_cover.jpg" width="254" /></a></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>BioShock</b></i> is a first-person shooter video game developed by 2K Boston (now known as Irrational Games)<sup class="reference" id="cite_ref-15"><a href="http://en.wikipedia.org/wiki/BioShock#cite_note-15"><span></span><span></span></a></sup> and designed by Ken Levine. It was released for Microsoft Windows and Xbox 360 on August 21, 2007 in North America, and three days later in Europe and Australia<sup class="reference" id="cite_ref-16"><a href="http://en.wikipedia.org/wiki/BioShock#cite_note-16"><span></span><span></span></a></sup> It became available on Steam on August 21, 2007.<sup class="reference" id="cite_ref-17"><a href="http://en.wikipedia.org/wiki/BioShock#cite_note-17"><span></span><span></span></a></sup> A PlayStation 3 version of the game, which was developed by 2K Marin, 2K Boston, 2K Australia and Digital Extremes, was released internationally on October 17, 2008 and in North America on October 21, 2008<sup class="reference" id="cite_ref-18"><a href="http://en.wikipedia.org/wiki/BioShock#cite_note-18"><span></span></a></sup> with some additional features.<sup class="reference" id="cite_ref-ps3pressrls_0-1"><a href="http://en.wikipedia.org/wiki/BioShock#cite_note-ps3pressrls-0"><span></span><span></span></a></sup> The game was also released for the Mac OS X operating system on October 7, 2009 by Feral Interactive.<sup class="reference" id="cite_ref-19"><a href="http://en.wikipedia.org/wiki/BioShock#cite_note-19"><span></span><span></span></a></sup> A version of the game for mobile platforms was developed by IG Fun.<sup class="reference" id="cite_ref-mobilever_20-0"><a href="http://en.wikipedia.org/wiki/BioShock#cite_note-mobilever-20"><span></span><span></span></a></sup> A sequel, <i>BioShock 2</i>, was developed by 2K Marin and released on February 9, 2010.</div><div style="text-align: justify;"><span style="font-family: Arial,Helvetica,sans-serif;"> </span></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">Set in an alternate 1960, the game puts the player in the role of a plane crash survivor named Jack, who must explore the underwater city of Rapture, and survive attacks by the mutated beings and mechanical drones that populate it. The game incorporates elements found in role-playing video game and survival games, and is described by the developers and Levine as a "spiritual successor" to their previous titles in the <i>System Shock</i> series.<sup class="reference" id="cite_ref-21"><a href="http://en.wikipedia.org/wiki/BioShock#cite_note-21"><span></span></a></sup><sup class="reference" id="cite_ref-22"><a href="http://en.wikipedia.org/wiki/BioShock#cite_note-22"><span></span></a></sup> The game received overwhelmingly positive reviews, which praised its "morality-based" storyline, immersive environment and its unique setting, inspired by Objectivist philosophy and rhetoric.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"></div><a name='more'></a><i><b>Gameplay</b></i><br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-L9vqaCI06bA/TwLRxG_xokI/AAAAAAAAAG4/93qHwXS3ONM/s1600/220px-Bioshock_enemies.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-L9vqaCI06bA/TwLRxG_xokI/AAAAAAAAAG4/93qHwXS3ONM/s1600/220px-Bioshock_enemies.jpg" /></a></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b> </b></i> <i>BioShock</i> is a first-person shooter with role-playing game customization and stealth elements, and is similar to <i>System Shock 2</i>. The player takes the role of Jack, who aims to fight his way through Rapture, using weapons and plasmids (genetic alterations), in order to complete objectives. At times, the player may opt to use stealth tactics to avoid detection by security cameras and automated turrets.<sup class="reference" id="cite_ref-24"><a href="http://en.wikipedia.org/wiki/BioShock#cite_note-24"><span></span><span></span></a></sup> While exploring Rapture, the player collects money, which can be used at various vending machines to gain ammunition, health, and additional equipment.<sup class="reference" id="cite_ref-25"><a href="http://en.wikipedia.org/wiki/BioShock#cite_note-25"><span></span><span></span></a></sup> The player also comes across spare parts that can be used at "U-Invent" machines to create new weapons or usable items. Cameras, turrets, safes, door locks, and vending machines can all be hacked to the player's advantage, providing benefits such as turning on the player's foes, revealing their contents to the player, allowing entry to locked areas, or allowing the player to purchase items at a discount.<sup class="reference" id="cite_ref-26"><a href="http://en.wikipedia.org/wiki/BioShock#cite_note-26"><span></span><span></span></a></sup> Hacking requires the player to complete a mini-game similar to <i>Pipe Mania</i> in a limited amount of time.<sup class="reference" id="cite_ref-27"><a href="http://en.wikipedia.org/wiki/BioShock#cite_note-27"><span></span><span></span></a></sup> The player is given a "research camera" early in the game, allowing Jack to take photographs of enemies to help analyze them, with better quality photographs providing more beneficial analysis. After performing enough analysis of an enemy, the player is granted increased damage, gene tonics, and other bonuses when facing that type of enemy in future battles<sup class="reference" id="cite_ref-28">.<a href="http://en.wikipedia.org/wiki/BioShock#cite_note-28"><span></span><span></span></a></sup> Glass-walled "Vita-Chambers" can also be found throughout the game, which the player does not use directly. Instead, should Jack die, his body is reconstituted at the nearest one, retaining all of his possessions, but only a portion of his full health.<sup class="reference" id="cite_ref-29"><a href="http://en.wikipedia.org/wiki/BioShock#cite_note-29"><span></span><span></span></a></sup> In a patch for the game, the player has the option to disable the use of these Vita-Chambers, such that if Jack dies, the player will need to restart from a saved game.<sup class="reference" id="cite_ref-30"><a href="http://en.wikipedia.org/wiki/BioShock#cite_note-30"><span></span><span></span></a></sup></div><div style="text-align: justify;"><span style="font-family: Arial,Helvetica,sans-serif;"> </span></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">The player can collect and assign a number of plasmids and gene tonics which grant Jack the ability to unleash special attacks or confer passive benefits such as improved health or hacking skills. "Active" plasmids—those that are triggered by the player such as most offensive plasmids— require an amount of the EVE serum to be used in a manner similar to magic points; EVE can be replenished via syringes.<sup class="reference" id="cite_ref-31"><a href="http://en.wikipedia.org/wiki/BioShock#cite_note-31"><span></span><span></span></a></sup> These plasmids also alter the player's appearance to reflect "sacrificing one's humanity".<sup class="reference" id="cite_ref-32"><a href="http://en.wikipedia.org/wiki/BioShock#cite_note-32"><span></span><span></span></a></sup> "Tonics" are passive plasmids and require no EVE to gain their benefit; the player can only equip a limited number of plasmids and tonics at any time.<sup class="reference" id="cite_ref-33"><a href="http://en.wikipedia.org/wiki/BioShock#cite_note-33"><span></span><span></span></a></sup> Tonics can increase Jack's strength and resistance to damage or make hacking machines easier. The game encourages the use of creative combination of plasmids, weapons, and the use of the environment.<sup class="reference" id="cite_ref-bit-tech_34-0"><a href="http://en.wikipedia.org/wiki/BioShock#cite_note-bit-tech-34"><span></span><span></span></a></sup></div><div style="text-align: justify;"><span style="font-family: Arial,Helvetica,sans-serif;"> </span></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">Plasmids can be collected at certain specific points around the city throughout the storyline, but most often are purchased by the player at "Gatherer's Gardens" using the ADAM mutagen they have collected from Little Sisters. In order to collect the ADAM, the player must first defeat the "Big Daddy"—genetically enhanced humans grafted to an armored diving suit—that accompanies and guards each Little Sister. After this, the player has a moral choice: either to kill the Little Sister to harvest a great deal of ADAM, or to save the Little Sister and gain a smaller amount, though for every three sisters spared a gift of a large amount of ADAM is given to the player. While both choices have their advantages, this element of conflicting morals has an impact on the storyline, and, among other things, on the difficulty of the game itself.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>Story</b></i></div><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-rUNdlPa8uNI/TwLShzpKP_I/AAAAAAAAAHE/PyRT3tWkyro/s1600/250px-Bioshock-rapture.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="http://3.bp.blogspot.com/-rUNdlPa8uNI/TwLShzpKP_I/AAAAAAAAAHE/PyRT3tWkyro/s1600/250px-Bioshock-rapture.jpg" /></a></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">At the start of the game, player-character Jack is a passenger on a plane that goes down in the Atlantic Ocean in 1960.<sup class="reference" id="cite_ref-41"><a href="http://en.wikipedia.org/wiki/BioShock#cite_note-41"><span></span><span></span></a></sup><sup class="reference" id="cite_ref-42"><a href="http://en.wikipedia.org/wiki/BioShock#cite_note-42"><span></span><span></span></a></sup> The only survivor, Jack makes his way to a nearby lighthouse that houses a bathysphere terminal that takes him to Rapture.<sup class="reference" id="cite_ref-43"><a href="http://en.wikipedia.org/wiki/BioShock#cite_note-43"><span></span><span></span></a></sup></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">Jack is contacted by Atlas via radio, and is guided to safety from the Splicers. Atlas requests Jack's help in stopping Ryan, directing him to a bathysphere where he claims Ryan has trapped his family. When Jack encounters a wandering Little Sister and its Big Daddy, Atlas urges Jack to kill the Big Daddy and kill the Little Sister to harvest her ADAM for himself; Dr. Tenenbaum overhears this and intercepts Jack before he harms the Little Sister, urging him to spare the child, providing him with a serum that would force the sea slug out of her body.<sup class="reference" id="cite_ref-IGN_water_44-0"><a href="http://en.wikipedia.org/wiki/BioShock#cite_note-IGN_water-44"><span></span><span></span></a></sup> Jack eventually works his way to the bathysphere, but Ryan destroys it before Jack can reach it.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">Enraged, Atlas directs Jack towards Ryan's mansion, battling through Ryan's Splicers and facing against more deranged citizens. Ultimately, Jack enters Ryan's personal office, where Ryan is patiently waiting for Jack by casually playing golf. Ryan explains that Jack is his illegitimate child, taken from his mother by Fontaine who placed him out of Ryan's reach on the surface, and genetically modified to age rapidly. Jack was conditioned to accept a code phrase, "Would you kindly", that would force him to act out the instruction that followed the phrase. Fontaine had planned to use Jack as a trump card in his war with Ryan, bringing him back to Rapture when the time was right; Jack's genetics would allow him to access systems, such as the bathysphere, that Ryan had locked out long ago. Ryan accepts his death by his own free will, and uses Jack's conditioning to force him to kill him with the golf club. After doing so, Jack becomes aware that the "Would you kindly" trigger has preceded many of Atlas' commands, as well as written as part of instructions for taking down the plane near the bathysphere terminal. Atlas contacts Jack, revealing himself to be Fontaine; without Ryan, Fontaine takes over control of Ryan's systems, and leaves Jack to die via security drones released into Ryan's office.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">Jack is saved by Dr. Tenenbaum and the Little Sisters he had previously rescued. Dr. Tenenbaum helps Jack to remove Fontaine's conditioned responses, including one that would have stopped his heart. With the help of the Little Sisters, Jack is able to make his way to Fontaine's lair to face him. Fontaine, being cornered by Jack, injects himself with a large amount of ADAM, becoming an inhuman monster. Jack is able to better Fontaine after fighting him and draining his excess ADAM three times, and the Little Sisters subdue Fontaine's body to extract the ADAM, eventually killing him.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">Three endings are possible depending on how the player interacted with the Little Sisters, all narrated by Dr. Tenenbaum. If the player has rescued all the Little Sisters, the ending shows five Little Sisters returning to the surface with Jack and living full lives under his care, including their graduating from college, getting married, and having children; it ends on a heart-warming note, with an elderly Jack surrounded on his deathbed by all five of the adult Little Sisters.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">In the case where at least one Little Sister was harvested, the ending shows Jack turning on the Little Sisters to harvest their ADAM.<sup class="reference" id="cite_ref-45"><a href="http://en.wikipedia.org/wiki/BioShock#cite_note-45"><span></span><span></span></a></sup> Tenenbaum sadly narrates what occurred, condemning Jack and his actions. The ending then shows a <i>George Washington</i>-class submarine coming across the wreckage of the plane. The submarine is suddenly surrounded by bathyspheres containing Splicers who then attack and take control of the submarine.<sup class="reference" id="cite_ref-bioshock_walkthrough_46-0"><a href="http://en.wikipedia.org/wiki/BioShock#cite_note-bioshock_walkthrough-46"><span></span><span></span></a></sup> The tone Tenenbaum's voice takes is more hostile if the player had harvested every Little Sister.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><blockquote class="tr_bq"><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i>"we all make choices, but in the end, our choices make us."</i></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i>-Andrew Ryan</i></div></blockquote><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><sup class="reference" id="cite_ref-endings_47-0"></sup></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b> (Relase Date: August 21, 2007)</b></i></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><a href="http://www.youtube.com/watch?v=4HPkjqaKoV4"><i><b><span style="font-size: x-small;">Bioshock Trailer</span> </b></i></a> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><sup class="reference" id="cite_ref-35"></sup></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"></div>Modern Gameshttp://www.blogger.com/profile/15449852229356898519noreply@blogger.com0tag:blogger.com,1999:blog-6923100703815680457.post-70916315740130954972012-01-01T21:38:00.000-08:002012-01-01T21:38:26.740-08:00Audition Ayodance (Online Game)<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-bczzvbGZp54/TwFAKiaK21I/AAAAAAAAAGg/YA5d6ED570Q/s1600/256px-AuditionOnline_Logo_edit.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-bczzvbGZp54/TwFAKiaK21I/AAAAAAAAAGg/YA5d6ED570Q/s1600/256px-AuditionOnline_Logo_edit.jpg" /></a></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><b>Audition Online</b> (Korean: <span lang="ko">오디션 온라인</span>), also known as <b>X-BEAT</b> in Japan, is a downloadable multiplayer online casual rhythm game produced by T3 Entertainment. It was originally released in South Korea in 2004, but it has been localized by various publishers around the world. Audition Online is free to play but it earns its revenue by selling virtual items such as clothes for the player's avatar. It currently has over 300 million players worldwide.<sup class="reference" id="cite_ref-0"><a href="http://en.wikipedia.org/wiki/Audition_Online#cite_note-0"><span></span><span></span></a></sup> In South Korea, PSP (called Audition Portable) and cellphone versions were released on June 1, 2007 and June 4, 2007 respectively. On June 12, 2008, Season 2 was first officially released in Korea. Currently, Korean Audition, China Audition, Thailand Audition, Indonesian Audition, AuditionSEA, AuditionEu, Vietnam Audition, Philippines Audition, North American Audition, Brazil Audition, X-BEAT have updated to Season 2. Audition Season 2 features a new interface, sound system, expressions, and many new features. During Fall 2008, Audition 2, the sequel, was discovered to be in the making. On April 28, 2010, closed beta has officially begin.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"></div><a name='more'></a><br />
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<div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>Popularity</b></i></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">Audition's popularity began in South Korean and global versions of the game. Due to hacking in the global server, Bugs Corporation discontinued the server. Noticing the increasing popularity of the game, T3 Entertainment and Yedang Online began localizing it in other regions including China, Hong Kong, Indonesia, Japan, Philippines, North America, Thailand, Taiwan, South East Asia, Vietnam, Brazil, United Kingdom, and Remaining European Countries. The Asian and North American versions remain the most popular, with millions of members registered.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
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</div>Modern Gameshttp://www.blogger.com/profile/15449852229356898519noreply@blogger.com1tag:blogger.com,1999:blog-6923100703815680457.post-4151040958906228712012-01-01T05:34:00.000-08:002012-01-01T05:34:47.092-08:00Alone in the Dark<div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-3qvXP-zxgT4/Tv7gKa9i0PI/AAAAAAAAAGI/-KOMpRiyrN4/s1600/256px-Alone_in_the_Dark_5_%2528PC%2529.PNG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="http://3.bp.blogspot.com/-3qvXP-zxgT4/Tv7gKa9i0PI/AAAAAAAAAGI/-KOMpRiyrN4/s320/256px-Alone_in_the_Dark_5_%2528PC%2529.PNG" width="255" /></a></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>Alone in the Dark</b></i>, originally known as <i><b>Alone in the Dark: Near Death Investigation</b></i> and informally known as <i><b>Alone in the Dark 5</b></i> to avoid naming confusion, is the fifth installment of the survival horror video game series under the same name created by Atari. The game was released for <a href="http://en.wikipedia.org/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a>, <a href="http://en.wikipedia.org/wiki/PlayStation_2" title="PlayStation 2">PlayStation 2</a>, <a href="http://en.wikipedia.org/wiki/Wii" title="Wii">Wii</a>, and <a href="http://en.wikipedia.org/wiki/Xbox_360" title="Xbox 360">Xbox 360</a> in Europe, North America, and Australia in June 2008.<sup class="reference" id="cite_ref-IGN_1-0"><a href="http://en.wikipedia.org/wiki/Alone_in_the_Dark_%282008_video_game%29#cite_note-IGN-1"></a></sup> The <a href="http://en.wikipedia.org/wiki/PlayStation_3" title="PlayStation 3">PlayStation 3</a> version, titled <i><b>Alone in the Dark: Inferno</b></i>, was released on November 18, 2008 and includes several enhancements from the other versions.<sup class="reference" id="cite_ref-Eurogamer_2-0"><a href="http://en.wikipedia.org/wiki/Alone_in_the_Dark_%282008_video_game%29#cite_note-Eurogamer-2"></a></sup> The Windows, Xbox 360 and PlayStation 3 versions were developed by Eden Games while the PS2 and Wii versions were simultaneously developed by Hydravision Entertainment.<sup class="reference" id="cite_ref-3"><a href="http://en.wikipedia.org/wiki/Alone_in_the_Dark_%282008_video_game%29#cite_note-3"></a></sup> The PS2/Wii version of <i>Alone in the Dark</i> is a completely different game from the PS3/X360 version. Though both have a similar plot, it has largely different levels, removing all the freeroaming from the other versions. Despite receiving mixed to negative reviews, <i>Alone in the Dark</i> was a financial success.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
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</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>Gameplay</b></i></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><div style="text-align: justify;">The gameplay in <i>Alone in the Dark</i> differs greatly from other games in the series. It is set out through DVD-style "episodes", where the player can choose to start the game from the beginning, or choose to skip to a section if they get stuck. If they choose to do so, the past events are recollected in a "Previously on <i>Alone in the Dark</i>..." cutscene at the start of the episode.</div><div style="text-align: justify;"> </div><div style="text-align: justify;"><i>Alone in the Dark</i> has an interchangeable first and third person camera, and puzzle solving style gameplay. The environment plays a big part of core gameplay, as the player can pick up any object (such as pipes, wood, etc.) and use it as a melee weapon. It can also be used to smash in doors, and knock objects over. Fire is generated in real-time, as objects can be set alight by holding it over the fire, and it can be extinguished. If the fire isn't extinguished fast enough, the flames will continue to regenerate. The player can pick up objects, and combine to make different styles of weapons, however, only some objects can be combined with others. Any object which is shot at or thrown will be destroyed instantly.</div><div style="text-align: justify;"> </div><div style="text-align: justify;">If the player takes damage, open wounds appear on Edward's outfit. The player must use a medical spray, or if the wounds are too deep, use bandages to heal themselves. If Edward takes too much damage, the screen will flash red, and a heartbeat sound will be heard indicating that he is bleeding out.</div><div style="text-align: justify;"><br />
</div><div style="text-align: justify;"> <i><b>(Relase Date: *NA November 18, 2008 *EU November 21, 2008 *December 11, 2008)</b></i></div><div style="text-align: justify;"> </div><div style="text-align: justify;"><i><b> </b></i></div></div>Modern Gameshttp://www.blogger.com/profile/15449852229356898519noreply@blogger.com0tag:blogger.com,1999:blog-6923100703815680457.post-54577040470549464632011-12-31T01:58:00.000-08:002011-12-31T01:58:49.003-08:00Alice Madness Return<a href="http://1.bp.blogspot.com/-hQhSb7zJINo/Tv7YKZml_WI/AAAAAAAAAF4/0U52iZOgINo/s1600/AliceMadnessReturns.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://1.bp.blogspot.com/-hQhSb7zJINo/Tv7YKZml_WI/AAAAAAAAAF4/0U52iZOgINo/s1600/AliceMadnessReturns.jpg" /></a><br />
<div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>Alice: Madness Returns</b></i> is a video game for <a href="http://en.wikipedia.org/wiki/Microsoft_Windows" title="Microsoft Windows">Microsoft Windows</a>, <a href="http://en.wikipedia.org/wiki/PlayStation_3" title="PlayStation 3">PlayStation 3</a>, and <a href="http://en.wikipedia.org/wiki/Xbox_360" title="Xbox 360">Xbox 360</a> released on June 14, 2011, in North America,<sup class="reference" id="cite_ref-alicedate_0-1"><a href="http://en.wikipedia.org/wiki/Alice:_Madness_Returns#cite_note-alicedate-0"><span></span><span></span></a></sup> June 16, 2011, in Europe and June 17, 2011, in the United Kingdom.<sup class="reference" id="cite_ref-alicedate-eu_1-1"><a href="http://en.wikipedia.org/wiki/Alice:_Madness_Returns#cite_note-alicedate-eu-1"><span></span><span></span></a></sup> It is the sequel to the 2000 Windows and <a href="http://en.wikipedia.org/wiki/Mac_OS" title="Mac OS">Mac</a> video game <i><a href="http://en.wikipedia.org/wiki/American_McGee%27s_Alice" title="American McGee's Alice">American McGee's Alice</a></i>. <a href="http://en.wikipedia.org/wiki/American_McGee" title="American McGee">McGee</a>, who designed the original game, returns to design the sequel after <a href="http://en.wikipedia.org/wiki/Electronic_Arts" title="Electronic Arts">EA</a> partnered with McGee's studio Spicy Horse. On April 20, 2011, Electronic Arts confirmed reports that new copies of <i>Alice: Madness Returns</i> on Xbox 360 and Playstation 3 will contain a one-time-use download code for a copy of the original <i>American McGee's Alice</i>, originally released on PC in 2000, playable on their console if purchased through EA.<sup class="reference" id="cite_ref-2"><a href="http://en.wikipedia.org/wiki/Alice:_Madness_Returns#cite_note-2"><span></span><span></span></a></sup> Those who do not have the code can purchase the game through <i>Madness Returns'</i> main menu for 800 Microsoft Points on Xbox Live or $9.99 on PlayStation Network. The <i>Alice: Madness Returns</i> game disc is required in order to access <i>American McGee's Alice</i>.<sup class="reference" id="cite_ref-3"><a href="http://en.wikipedia.org/wiki/Alice:_Madness_Returns#cite_note-3"><span></span><span></span></a></sup></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
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<div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> <i><b>Gameplay</b></i></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> <a href="http://3.bp.blogspot.com/-zSNqDbRm8pI/Tv7YIgJbx_I/AAAAAAAAAF0/e1jsJYjxUDQ/s1600/220px-Madness_Returns_screenshot.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-zSNqDbRm8pI/Tv7YIgJbx_I/AAAAAAAAAF0/e1jsJYjxUDQ/s1600/220px-Madness_Returns_screenshot.jpeg" /></a><i>Alice: Madness Returns</i> is a third-person action-adventure game. The player controls Alice for the entirety of the game for running, jumping, dodging and attacking.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><span style="font-family: Arial,Helvetica,sans-serif;">In combat, Alice gains a small number of weapons that can be utilized in several ways. Her primary weapon is a vorpal blade</span>, but she can also use a pepper grinder to rapidly hit a target from afar, a teapot cannon to launch an area attack, a hobby horse that can be used for powerful strikes or breaking down fragile walls, and a clockwork bomb that attracts enemies or can be used as counterweight for various puzzles. By collecting teeth that are dropped by foes or found scattered about the levels, the player can upgrade some of these items to more powerful versions. Alice's health is tracked by a number of rose petals. Should Alice's health fall to zero during game play, the player is be forced to start at the most recent checkpoint. Falling off platforms into bottomless pits or dangerous liquids do not damage Alice but restart her at a nearby platform.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">While working each level, the player can discover various secrets. A primary mechanic is to use Alice's shrinking potion to reduce in size, allowing her to walk through small spaces like keyholes, but also reveals invisible platforms and surfaces; after returning to normal size, these platforms slowly fade back to invisibility, requiring the player to remember their location. Pig's snouts, which make noise when the player is close, can be struck with the pepper sprayer to reveal new paths. Radula rooms provide a short challenge to the player, which on completion grants a jar of paint; obtaining four jars earns the player another rose for Alice's health. Memories can be picked up that provide voiceovers revealing parts of the game's backstory.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">Upon completion, the player can start a new game plus, letting them play through the game again but keeping all their weapons and upgrades from the previous attempt. From the menu, the player can also review the memories that they have found within the game.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div style="text-align: justify;"><i style="font-family: Arial,Helvetica,sans-serif;"><b>Plot</b></i></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">Within events of the first game, Alice Liddell becomes insane, believing herself responsible for a fire that consumed her home and her family, escaping into a twisted version of Wonderland. While held at Rutledge Asylum for treatment, Alice was able to conquer her doubts, and eventually was released from the ward. In <i>Alice: Madness Returns</i>, a year has passed since Alice's release.<sup class="reference" id="cite_ref-first_4-0"><a href="http://en.wikipedia.org/wiki/Alice:_Madness_Returns#cite_note-first-4"><span></span><span></span></a></sup><sup class="reference" id="cite_ref-interview_5-0"><a href="http://en.wikipedia.org/wiki/Alice:_Madness_Returns#cite_note-interview-5"><span></span><span></span></a></sup> She now resides at an orphanage in Victorian London under the care of Doctor Angus Bumby, a psychiatrist that uses hypnotism to help his child patients forget their memories. Though she believes herself cured of her madness, hallucinations of Wonderland continue to appear.</div><div style="text-align: justify;"><span style="font-family: Arial,Helvetica,sans-serif;"> </span></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">During an errand, Alice is struck by an hallucination and believes herself to be in Wonderland again. Though initially idyllic, the peaceful land quickly becomes corrupted by the Infernal Train that rampages through it, leaving behind the Ruin, a force that attempts to stop Alice. Alice meets with the Cheshire Cat who affirms that it is some outside force, not Alice, that has caused this corruption, and urges her to seek out former friend and foe to discover the source of the Train. Throughout the rest of the game, the player witnesses periods where Alice briefly returns to reality between episodes occurring within Wonderland. In the real world, Alice learns from the family lawyer that her sister, Lizzie, was first to die in the fire, despite being the farthest from its source, and had been locked in her room.</div><div style="text-align: justify;"><span style="font-family: Arial,Helvetica,sans-serif;"> </span></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">Within the corrupted Wonderland, Alice attempts to learn more from Wonderland's various citizens, including the Mad Hatter, the Mock Turtle, the Walrus and the Carpenter, and the Caterpillar. She is ultimately told that the Queen of Hearts still lives despite her defeat at Alice's hands before, though in diminished capacity. At the Queen's castle, Alice discovers the Queen has taken on the appearance of Lizzie. The Queen reveals that an entity called the Doll Maker has taken over the Infernal Train and is corrupting Wonderland.</div><div style="text-align: justify;"><span style="font-family: Arial,Helvetica,sans-serif;"> </span></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">On return to London, Alice starts to recall her memories of the night of the fire, and realizes that Dr. Bumby was there. She comes to the conclusion that Dr. Bumby is attempting to erase the memories of the fire from her mind, and as he has done with other children, trying to leave her as a "blank toy" to be taken by child molesters for a price. Furious, Alice accosts both Dr. Bumby in the real world at the Moorgate station train station and Dr. Bumby's Wonderland counterpart, the Doll Maker, in her fantasy. Dr. Bumby admits to his crime, and even attests to setting Alice's home on fire after Lizzie refused his advances, removing any witnesses. He continues to point out that by wiping out her Wonderland, she too will forget the events of that night, while he will continue to be seen as an upper-class member of society. Alice fights and defeats the Doll Maker in Wonderland, giving her the strength in the real world to push Dr. Bumby into the path of an oncoming train. As Alice leaves the station, she finds herself in a hybrid vision of London mixed with Wonderland. Alice wanders into the somewhat unknown "Londerland" terrain as the Cheshire Cat monologues that Alice's memories, though damaged, are safe for the time being.</div><blockquote class="tr_bq"><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"> <i>"Forgetting pain is convenient. Remembering it, agonizing. But recovering the truth is worth the suffering. And our Wonderland, though damaged, is safe in memory... for now."</i></div></blockquote><span style="font-family: Arial,Helvetica,sans-serif;"><i><b>(Relase Date: *NA June 14, 2011 *JP June 16, 2011)</b></i></span>Modern Gameshttp://www.blogger.com/profile/15449852229356898519noreply@blogger.com1tag:blogger.com,1999:blog-6923100703815680457.post-68472205378141977182011-12-29T15:59:00.000-08:002011-12-30T18:11:07.175-08:00Counter Strike: Global Offensive<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-_bo05VBuIps/Tvz9nSU8m4I/AAAAAAAAAFY/IkNWy0SSoCY/s1600/counter-strike-110812.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="196" src="http://1.bp.blogspot.com/-_bo05VBuIps/Tvz9nSU8m4I/AAAAAAAAAFY/IkNWy0SSoCY/s320/counter-strike-110812.png" width="320" /></a></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>Counter-Strike: Global Offensive</b></i> (<i><b>CS: GO</b></i>) is an online first-person shooter based game currently in development by Valve Software and Hidden Path Entertainment, who also co-developed <i>Counter-Strike: Source</i>. It is the fourth game in the <i>Counter-Strike</i> franchise, excluding <i>Counter-Strike: Neo</i> and <i>Counter-Strike: Online</i>.</div><div style="text-align: justify;"><span style="font-family: Arial,Helvetica,sans-serif;"> </span></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i>Global Offensive</i> is targeted for release in early 2012. It will be available for Microsoft Windows, Mac OS X, Xbox 360 via the Xbox Live Arcade and PlayStation 3 via PlayStation Network. It will feature classic content, such as old maps, as well as brand new maps, characters and game modes. Also, it will support matchmaking and leaderboards.<sup class="reference" id="cite_ref-4"><a href="http://en.wikipedia.org/wiki/Counter-Strike:_Global_Offensive#cite_note-4"></a></sup> Cross-platform multiplayer is confirmed between Microsoft Windows, Mac OS X and PlayStation 3 players.<sup class="reference" id="cite_ref-5"><a href="http://en.wikipedia.org/wiki/Counter-Strike:_Global_Offensive#cite_note-5"></a></sup> The PlayStation 3 version will offer three control methods, which include using either the DualShock 3 controller, PlayStation Move or USB keyboard/mouse.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
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</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>Gameplay</b></i></div><div class="separator" style="clear: both; text-align: center;"><a href="http://3.bp.blogspot.com/-kWleSXJvulM/Tvz-Vw1uAlI/AAAAAAAAAFk/lI_oNbpTjfE/s1600/220px-CS_Global_Offensive.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://3.bp.blogspot.com/-kWleSXJvulM/Tvz-Vw1uAlI/AAAAAAAAAFk/lI_oNbpTjfE/s1600/220px-CS_Global_Offensive.jpg" /></a></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b> </b></i> </div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">Like previous games in the series, <i>Global Offensive</i> is an objective based multiplayer first person shooter. Each player joins either the Terrorist or Counter-Terrorist team and attempts to complete objectives or eliminate the enemy team. For example, in demolition maps, often abbreviated "de", the terrorist team is given an explosive to plant at a designated location. The Counter-Terrorists must defend the location until time runs out and if the bomb is planted defuse it. <i>Global Offensive</i> is planned to launch with demolition, hostage rescue,<sup class="reference" id="cite_ref-RPS_GO_Reveal_6-0"><a href="http://en.wikipedia.org/wiki/Counter-Strike:_Global_Offensive#cite_note-RPS_GO_Reveal-6"></a></sup> and a new game mode called arsenal. Arsenal is based on a popular mod for both Counter Strike and Counter Strike: Source called gun game, and made in collaboration with the creators of the mod.<sup class="reference" id="cite_ref-7"><a href="http://en.wikipedia.org/wiki/Counter-Strike:_Global_Offensive#cite_note-7"></a></sup></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i>Global Offensive</i>, like previous installments, operates in short rounds that end when all players on one side are dead or an objective is completed. Once a player dies they must wait until the round ends to respawn in most game modes. Players purchase weapons and equipment with money awarded based on their performance. Completing objectives or killing enemies earns the player money while negative actions like killing a teammate takes money away from the player. In addition when a round ends all players receive some amount of money, with players on the winning team receiving substantially more. <i>Global Offensive</i> adds new weapons and equipment not seen in previous installments. Most notably the molotov cocktail which temporarily covers a small area in fire, making it impossible to pass through without taking significant damage.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>Development</b></i></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><i>Global Offensive</i> began as a port of <i>Counter Strike: Source</i> to the Xbox 360 by Hidden Path Entertainment. During the development Valve saw the opportunity to turn the port into a full game and expand on Counter Strike's gameplay. <i>Global Offensive</i> began development in March, 2010<sup class="reference" id="cite_ref-9"><a href="http://en.wikipedia.org/wiki/Counter-Strike:_Global_Offensive#cite_note-9"></a></sup> and was revealed on August 12th, 2011.<sup class="reference" id="cite_ref-10"><a href="http://en.wikipedia.org/wiki/Counter-Strike:_Global_Offensive#cite_note-10"></a></sup><br />
A lengthy public beta testing phase on the PC will precede <i>Global Offensives'</i>s retail release. The closed beta started on November 30th, 2011 and will last until Valve feels the community is satisfied with the state of the game. The game's retail release will occur when the beta testing phase has concluded. The beta will initially be restricted to around ten thousand people who received a key at events Valve attended to showcase <i>Global Offensive</i>. After issues such as client and server stability are addressed the beta will open up to progressively more and more people, until the beta becomes open for anybody to join and play.<sup class="reference" id="cite_ref-11"><a href="http://en.wikipedia.org/wiki/Counter-Strike:_Global_Offensive#cite_note-11"></a></sup> Before the public beta Valve invited professional <i>Counter-Strike</i> and <i>Counter-Strike: Source players</i> to playtest the game and give feedback.<sup class="reference" id="cite_ref-RPS_GO_Reveal_6-1"><a href="http://en.wikipedia.org/wiki/Counter-Strike:_Global_Offensive#cite_note-RPS_GO_Reveal-6"></a></sup><br />
<div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><sup class="reference" id="cite_ref-8"></sup></div>Modern Gameshttp://www.blogger.com/profile/15449852229356898519noreply@blogger.com0tag:blogger.com,1999:blog-6923100703815680457.post-54982077231426094562011-12-27T01:37:00.000-08:002011-12-30T18:15:52.696-08:00Counter Strike: Source<div class="separator" style="clear: both; text-align: center;"><a href="http://1.bp.blogspot.com/-ZRXb0hIVgBU/TvmPm-aU-dI/AAAAAAAAAFM/p2mE_ryXXnY/s1600/250px-CSS.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="http://1.bp.blogspot.com/-ZRXb0hIVgBU/TvmPm-aU-dI/AAAAAAAAAFM/p2mE_ryXXnY/s320/250px-CSS.JPG" width="227" /></a></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>Counter-Strike: Source</b></i> (officially abbreviated <i><b>CSS</b></i><sup class="reference" id="cite_ref-5"><a href="http://en.wikipedia.org/wiki/Counter-Strike:_Source#cite_note-5"></a></sup>) is an FPS video game developed by Valve Corporation. It is a complete remake of <i>Counter-Strike</i> using the Source game engine. As in the original, <i>Counter-Strike: Source</i> pits a team of counter-terrorists against a team of terrorists in a series of rounds. Each round is won either by completing an objective (such as detonating a bomb or rescuing hostages) or by eliminating all members of the opposing team.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>History</b></i></div><div style="text-align: justify;"><i>Counter-Strike: Source</i> was initially released as a beta to members of the Valve Cyber Café Program on August 11, 2004.<sup class="reference" id="cite_ref-6"><a href="http://en.wikipedia.org/wiki/Counter-Strike:_Source#cite_note-6"></a></sup><sup class="reference" id="cite_ref-updatehistory_7-0"><a href="http://en.wikipedia.org/wiki/Counter-Strike:_Source#cite_note-updatehistory-7"></a></sup> On August 18, 2004, the beta was released to owners of <i>Counter-Strike: Condition Zero</i> and those who had received a <i>Half-Life 2</i> voucher bundled with some ATI Radeon video cards.<sup class="reference" id="cite_ref-8"><a href="http://en.wikipedia.org/wiki/Counter-Strike:_Source#cite_note-8"></a></sup> On October 11, 2006, Valve released an experimental update, Dynamic Weapons Pricing. Under this system, item prices are determined based on their demand the previous week.<sup class="reference" id="cite_ref-9"><a href="http://en.wikipedia.org/wiki/Counter-Strike:_Source#cite_note-9"></a></sup><sup class="reference" id="cite_ref-10"><a href="http://en.wikipedia.org/wiki/Counter-Strike:_Source#cite_note-10"></a></sup><sup class="reference" id="cite_ref-11"><a href="http://en.wikipedia.org/wiki/Counter-Strike:_Source#cite_note-11"></a></sup> Other updates, such as an enhanced radar system, have been generally accepted as a positive enhancement. On March 5, 2010, Valve Corporation announced the release of its entire first-party library, including <i>Counter-Strike</i>, on the Mac OS X platform, for release in April 2010.<sup class="reference" id="cite_ref-Steam_News_3569_12-0"><a href="http://en.wikipedia.org/wiki/Counter-Strike:_Source#cite_note-Steam_News_3569-12"></a></sup> On May 7, 2010, Valve released an update that includes new features and functionality developed in collaboration with <i>Hidden Path Entertainment</i>. These include 144 (now 146) new achievements, a new domination and revenge system, similar to that of <i>Team Fortress 2</i>, player stats, an upgrade to the Orange Box engine and more. On June 23, 2010, Valve released the beta to the public, and also made the game available for Mac via SteamPlay.<sup class="reference" id="cite_ref-Steam_News_3976_4-1"><a href="http://en.wikipedia.org/wiki/Counter-Strike:_Source#cite_note-Steam_News_3976-4"></a></sup> On August 12, 2011, news through PCGamer announced the production of a sequel to Counter-Strike: Source, entitled Counter-Strike: Global Offensive.</div><div style="text-align: justify;"><br />
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</div><div style="text-align: justify;"><i style="font-family: Arial,Helvetica,sans-serif;"><b>Gameplay</b></i><span style="font-family: Arial,Helvetica,sans-serif;"> </span></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i>Counter-Strike: Source</i> is a remake of <i>Counter-Strike</i>, and retains its team-based objective-oriented first-person shooter style gameplay. The aim of playing a map is to accomplish a map's objective: defusing the bomb, rescuing all hostages, or killing the entire opposing team. The ultimate goal of the game is to win more rounds than the opposing team. Once players are killed, they do not respawn until the next round on most servers. This gameplay feature distinguishes Counter-Strike from other first-person shooter games, where players respawn instantly or after a short delay.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"></div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;">Moving and shooting also work differently than they do in other first-person shooters. Shooting while moving dramatically decreases accuracy, and holding the trigger down to continuously shoot produces severe recoil. This can be difficult for beginner players to compensate for because the player's crosshair does not correspond with where the bullets actually hit. Shot damage depends upon where the bullet hits, with hits to the head often being lethal.</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><br />
</div><div style="font-family: Arial,Helvetica,sans-serif; text-align: justify;"><i><b>(Relase Date: *for Windows: November 1, 2004 *for Mac</b></i>: <i><b>June 23, 2010)</b></i></div>Modern Gameshttp://www.blogger.com/profile/15449852229356898519noreply@blogger.com0