Alice Madness Return


Alice: Madness Returns is a video game for Microsoft Windows, PlayStation 3, and Xbox 360 released on June 14, 2011, in North America, June 16, 2011, in Europe and June 17, 2011, in the United Kingdom. It is the sequel to the 2000 Windows and Mac video game American McGee's Alice. McGee, who designed the original game, returns to design the sequel after EA partnered with McGee's studio Spicy Horse. On April 20, 2011, Electronic Arts confirmed reports that new copies of Alice: Madness Returns on Xbox 360 and Playstation 3 will contain a one-time-use download code for a copy of the original American McGee's Alice, originally released on PC in 2000, playable on their console if purchased through EA. Those who do not have the code can purchase the game through Madness Returns' main menu for 800 Microsoft Points on Xbox Live or $9.99 on PlayStation Network. The Alice: Madness Returns game disc is required in order to access American McGee's Alice.


Gameplay
Alice: Madness Returns is a third-person action-adventure game. The player controls Alice for the entirety of the game for running, jumping, dodging and attacking.
In combat, Alice gains a small number of weapons that can be utilized in several ways. Her primary weapon is a vorpal blade, but she can also use a pepper grinder to rapidly hit a target from afar, a teapot cannon to launch an area attack, a hobby horse that can be used for powerful strikes or breaking down fragile walls, and a clockwork bomb that attracts enemies or can be used as counterweight for various puzzles. By collecting teeth that are dropped by foes or found scattered about the levels, the player can upgrade some of these items to more powerful versions. Alice's health is tracked by a number of rose petals. Should Alice's health fall to zero during game play, the player is be forced to start at the most recent checkpoint. Falling off platforms into bottomless pits or dangerous liquids do not damage Alice but restart her at a nearby platform.
While working each level, the player can discover various secrets. A primary mechanic is to use Alice's shrinking potion to reduce in size, allowing her to walk through small spaces like keyholes, but also reveals invisible platforms and surfaces; after returning to normal size, these platforms slowly fade back to invisibility, requiring the player to remember their location. Pig's snouts, which make noise when the player is close, can be struck with the pepper sprayer to reveal new paths. Radula rooms provide a short challenge to the player, which on completion grants a jar of paint; obtaining four jars earns the player another rose for Alice's health. Memories can be picked up that provide voiceovers revealing parts of the game's backstory.
Upon completion, the player can start a new game plus, letting them play through the game again but keeping all their weapons and upgrades from the previous attempt. From the menu, the player can also review the memories that they have found within the game.

Plot
Within events of the first game, Alice Liddell becomes insane, believing herself responsible for a fire that consumed her home and her family, escaping into a twisted version of Wonderland. While held at Rutledge Asylum for treatment, Alice was able to conquer her doubts, and eventually was released from the ward. In Alice: Madness Returns, a year has passed since Alice's release. She now resides at an orphanage in Victorian London under the care of Doctor Angus Bumby, a psychiatrist that uses hypnotism to help his child patients forget their memories. Though she believes herself cured of her madness, hallucinations of Wonderland continue to appear.
During an errand, Alice is struck by an hallucination and believes herself to be in Wonderland again. Though initially idyllic, the peaceful land quickly becomes corrupted by the Infernal Train that rampages through it, leaving behind the Ruin, a force that attempts to stop Alice. Alice meets with the Cheshire Cat who affirms that it is some outside force, not Alice, that has caused this corruption, and urges her to seek out former friend and foe to discover the source of the Train. Throughout the rest of the game, the player witnesses periods where Alice briefly returns to reality between episodes occurring within Wonderland. In the real world, Alice learns from the family lawyer that her sister, Lizzie, was first to die in the fire, despite being the farthest from its source, and had been locked in her room.
Within the corrupted Wonderland, Alice attempts to learn more from Wonderland's various citizens, including the Mad Hatter, the Mock Turtle, the Walrus and the Carpenter, and the Caterpillar. She is ultimately told that the Queen of Hearts still lives despite her defeat at Alice's hands before, though in diminished capacity. At the Queen's castle, Alice discovers the Queen has taken on the appearance of Lizzie. The Queen reveals that an entity called the Doll Maker has taken over the Infernal Train and is corrupting Wonderland.
On return to London, Alice starts to recall her memories of the night of the fire, and realizes that Dr. Bumby was there. She comes to the conclusion that Dr. Bumby is attempting to erase the memories of the fire from her mind, and as he has done with other children, trying to leave her as a "blank toy" to be taken by child molesters for a price. Furious, Alice accosts both Dr. Bumby in the real world at the Moorgate station train station and Dr. Bumby's Wonderland counterpart, the Doll Maker, in her fantasy. Dr. Bumby admits to his crime, and even attests to setting Alice's home on fire after Lizzie refused his advances, removing any witnesses. He continues to point out that by wiping out her Wonderland, she too will forget the events of that night, while he will continue to be seen as an upper-class member of society. Alice fights and defeats the Doll Maker in Wonderland, giving her the strength in the real world to push Dr. Bumby into the path of an oncoming train. As Alice leaves the station, she finds herself in a hybrid vision of London mixed with Wonderland. Alice wanders into the somewhat unknown "Londerland" terrain as the Cheshire Cat monologues that Alice's memories, though damaged, are safe for the time being.
 "Forgetting pain is convenient. Remembering it, agonizing. But recovering the truth is worth the suffering. And our Wonderland, though damaged, is safe in memory... for now."
(Relase Date: *NA June 14, 2011  *JP June 16, 2011)

1 comments:

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Great Post ;) Happy New Year

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