Bioshock

BioShock is a first-person shooter video game developed by 2K Boston (now known as Irrational Games) and designed by Ken Levine. It was released for Microsoft Windows and Xbox 360 on August 21, 2007 in North America, and three days later in Europe and Australia It became available on Steam on August 21, 2007. A PlayStation 3 version of the game, which was developed by 2K Marin, 2K Boston, 2K Australia and Digital Extremes, was released internationally on October 17, 2008 and in North America on October 21, 2008 with some additional features. The game was also released for the Mac OS X operating system on October 7, 2009 by Feral Interactive. A version of the game for mobile platforms was developed by IG Fun. A sequel, BioShock 2, was developed by 2K Marin and released on February 9, 2010.
Set in an alternate 1960, the game puts the player in the role of a plane crash survivor named Jack, who must explore the underwater city of Rapture, and survive attacks by the mutated beings and mechanical drones that populate it. The game incorporates elements found in role-playing video game and survival games, and is described by the developers and Levine as a "spiritual successor" to their previous titles in the System Shock series. The game received overwhelmingly positive reviews, which praised its "morality-based" storyline, immersive environment and its unique setting, inspired by Objectivist philosophy and rhetoric.
Gameplay
  BioShock is a first-person shooter with role-playing game customization and stealth elements, and is similar to System Shock 2. The player takes the role of Jack, who aims to fight his way through Rapture, using weapons and plasmids (genetic alterations), in order to complete objectives. At times, the player may opt to use stealth tactics to avoid detection by security cameras and automated turrets. While exploring Rapture, the player collects money, which can be used at various vending machines to gain ammunition, health, and additional equipment. The player also comes across spare parts that can be used at "U-Invent" machines to create new weapons or usable items. Cameras, turrets, safes, door locks, and vending machines can all be hacked to the player's advantage, providing benefits such as turning on the player's foes, revealing their contents to the player, allowing entry to locked areas, or allowing the player to purchase items at a discount. Hacking requires the player to complete a mini-game similar to Pipe Mania in a limited amount of time. The player is given a "research camera" early in the game, allowing Jack to take photographs of enemies to help analyze them, with better quality photographs providing more beneficial analysis. After performing enough analysis of an enemy, the player is granted increased damage, gene tonics, and other bonuses when facing that type of enemy in future battles. Glass-walled "Vita-Chambers" can also be found throughout the game, which the player does not use directly. Instead, should Jack die, his body is reconstituted at the nearest one, retaining all of his possessions, but only a portion of his full health. In a patch for the game, the player has the option to disable the use of these Vita-Chambers, such that if Jack dies, the player will need to restart from a saved game.
The player can collect and assign a number of plasmids and gene tonics which grant Jack the ability to unleash special attacks or confer passive benefits such as improved health or hacking skills. "Active" plasmids—those that are triggered by the player such as most offensive plasmids— require an amount of the EVE serum to be used in a manner similar to magic points; EVE can be replenished via syringes. These plasmids also alter the player's appearance to reflect "sacrificing one's humanity". "Tonics" are passive plasmids and require no EVE to gain their benefit; the player can only equip a limited number of plasmids and tonics at any time. Tonics can increase Jack's strength and resistance to damage or make hacking machines easier. The game encourages the use of creative combination of plasmids, weapons, and the use of the environment.
Plasmids can be collected at certain specific points around the city throughout the storyline, but most often are purchased by the player at "Gatherer's Gardens" using the ADAM mutagen they have collected from Little Sisters. In order to collect the ADAM, the player must first defeat the "Big Daddy"—genetically enhanced humans grafted to an armored diving suit—that accompanies and guards each Little Sister. After this, the player has a moral choice: either to kill the Little Sister to harvest a great deal of ADAM, or to save the Little Sister and gain a smaller amount, though for every three sisters spared a gift of a large amount of ADAM is given to the player. While both choices have their advantages, this element of conflicting morals has an impact on the storyline, and, among other things, on the difficulty of the game itself.

Story
At the start of the game, player-character Jack is a passenger on a plane that goes down in the Atlantic Ocean in 1960. The only survivor, Jack makes his way to a nearby lighthouse that houses a bathysphere terminal that takes him to Rapture.
Jack is contacted by Atlas via radio, and is guided to safety from the Splicers. Atlas requests Jack's help in stopping Ryan, directing him to a bathysphere where he claims Ryan has trapped his family. When Jack encounters a wandering Little Sister and its Big Daddy, Atlas urges Jack to kill the Big Daddy and kill the Little Sister to harvest her ADAM for himself; Dr. Tenenbaum overhears this and intercepts Jack before he harms the Little Sister, urging him to spare the child, providing him with a serum that would force the sea slug out of her body. Jack eventually works his way to the bathysphere, but Ryan destroys it before Jack can reach it.
Enraged, Atlas directs Jack towards Ryan's mansion, battling through Ryan's Splicers and facing against more deranged citizens. Ultimately, Jack enters Ryan's personal office, where Ryan is patiently waiting for Jack by casually playing golf. Ryan explains that Jack is his illegitimate child, taken from his mother by Fontaine who placed him out of Ryan's reach on the surface, and genetically modified to age rapidly. Jack was conditioned to accept a code phrase, "Would you kindly", that would force him to act out the instruction that followed the phrase. Fontaine had planned to use Jack as a trump card in his war with Ryan, bringing him back to Rapture when the time was right; Jack's genetics would allow him to access systems, such as the bathysphere, that Ryan had locked out long ago. Ryan accepts his death by his own free will, and uses Jack's conditioning to force him to kill him with the golf club. After doing so, Jack becomes aware that the "Would you kindly" trigger has preceded many of Atlas' commands, as well as written as part of instructions for taking down the plane near the bathysphere terminal. Atlas contacts Jack, revealing himself to be Fontaine; without Ryan, Fontaine takes over control of Ryan's systems, and leaves Jack to die via security drones released into Ryan's office.
Jack is saved by Dr. Tenenbaum and the Little Sisters he had previously rescued. Dr. Tenenbaum helps Jack to remove Fontaine's conditioned responses, including one that would have stopped his heart. With the help of the Little Sisters, Jack is able to make his way to Fontaine's lair to face him. Fontaine, being cornered by Jack, injects himself with a large amount of ADAM, becoming an inhuman monster. Jack is able to better Fontaine after fighting him and draining his excess ADAM three times, and the Little Sisters subdue Fontaine's body to extract the ADAM, eventually killing him.
Three endings are possible depending on how the player interacted with the Little Sisters, all narrated by Dr. Tenenbaum. If the player has rescued all the Little Sisters, the ending shows five Little Sisters returning to the surface with Jack and living full lives under his care, including their graduating from college, getting married, and having children; it ends on a heart-warming note, with an elderly Jack surrounded on his deathbed by all five of the adult Little Sisters.
In the case where at least one Little Sister was harvested, the ending shows Jack turning on the Little Sisters to harvest their ADAM. Tenenbaum sadly narrates what occurred, condemning Jack and his actions. The ending then shows a George Washington-class submarine coming across the wreckage of the plane. The submarine is suddenly surrounded by bathyspheres containing Splicers who then attack and take control of the submarine. The tone Tenenbaum's voice takes is more hostile if the player had harvested every Little Sister.

"we all make choices, but in the end, our choices make us."
-Andrew Ryan
 (Relase Date: August 21, 2007)

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